“Our rag-tag group has continued has continued helping the folk of Solomon Island in their time of crisis, we have proceeded to an area marked in the tourist guides as ‘Blue Mountain’.
The area is less populated than the other areas of the New England coastline we have previously visited, excluding the Wabanaki tribe the other occupants of the zone all seem to part of bigger organisations like CDC, ONPSMI and Orochi. With each step we take the feeling of dread becomes almost palpable.” March 2014 – Journal of Illuminati Singyle Foxhues
I for one am enjoying the Blue Mountains alot more this time around, even as a healer, but alot of that can be put down to the fact that I soloed most of the content last time. The group seem to be settling on builds and powers they enjoy, plus as they apply Skill Points into talismans their survivability has increase, this means less heal spam is needed so I can also join in on the Foe Wailing.
The build system in TSW is wonderful and slightly annoying all at the same time. There are many that say Funcom should have allowed players to reset their Anima and Skill points towards the end of Solomon Island as finding your feet in the game can take alot of XP to learn what works best for you both in solo and group roles.
It’s taken a little while but I feel have got the balance right between Heal, Buff and Damage. We shall have to see how it holds up when the party moves to Egypt in the next few weeks, but some more dungeon runs before that leap is taken.
I am rather excited about the Steam Music announcement. As with many gamers once the in-game soundtrack has lost it’s appeal you lower the music and fire up the media player.
For me this strengthens the case for installing SteamOS as an entertainment centre, the more functionality that a Steam machine can provide the better.
The screenshot look as if you can create and manage playlists, which will be a key feature to allow you to plan songs for that fast paced racing game or to compliment the vistas of Skyrim as you explore.
Just waiting on that Netflix integration and I’ll be set.
I was under the weather last week so missed my planned post, I shall aim to catch up swiftly.
In other news my work table top group has been delayed a week due to an expected Zumba class that is using the space we intended to use. Oh well.
As part of your modern day group/clan/outfit there is a need to have a central website to allow players to consume information but to also discuss it.There have been various combinations of blog/forum/cms/community software that could be employed to handle the task of managing a group of strangers and their gaming habits.
Historically I used e107 for this purpose, scripting plugins and themes to tweak every last drop out of usefulness from the product. I became so comfortable with using it I designed a cut down version to run my blog. More recently it’s moved to VBulletin with CMS elements added on for ease of use.
Fast forward a good few years and in the available software front not much has changed for the guild looking for a place to rest their virtual heads. We have however seen a rise of community sites such as Guildlaunch, shivtr,enjin, GuildPortal and more. There has been a jump int he number of these sites around as their services removed the hassle of hosting a community website and come with features that appeal directly to gamer guild needs.
Driven by experiencing their use with the How To Murder Time, I have looked at how this rather inobtrusive Steam bolt on has the potential to replace the need for guild software.
- as these are linked to your steam account the usual account validation doesn’t need applying
- Messaging is already built into the system
- What is missing here is the ability to have more member ranks to allow more control over access.
- Members list is available
- Each group has it’s own group chat that members can use
- The group chat sports the ability to use Steam’s voice systems
- Each group has announcements that can be consumed like a blog includes a RSS feed
- Steams discussions cover this, you have the ability to subscribe to threads to be notified on Steam logon.
- You can add sub forums as needed and lock forums to different levels of access.
- Scheduled events
- For event planners Steam groups allows scheduling of game activities, meetings etc.
Currently I think that Steam groups offer quite a good set of tools for a community, of course this isn’t going to be the solution for everyone. The lack of ability to add customised tool that are unique to certain games may hinder group migrating from guild hosting sites and self hosted software.
That said for smaller or more generic groups or maybe those looking to run on a budget of nothing, Steam Group maybe a good option, even if it’s just a spring board into more traditional hosted solutions in the future.
Busting the post Christmas blue with some help from strategically placed holidays on DokChaos’s part we cracked open some new board games that were gifts and some that we’ve not got around to playing yet. On the table were Last Night on Earth, Castle Panic! and Once upon a time.
Last night on Earth
We finally got around to playing Last Night on Earth, which I had picked up from Hula Gaming while we were attending the Cardiff Comic Con last August. A popular game I had been wanting to pick up for quite sometime.
Of course it’s as fun and frustrating as you’d imagine with much zombie antics all around, of the matches we played I think the heroes only one once.
One minor annoyance with the game is that the rules don’t read very well. As new players we often had to refer back to the rules only to have to dance between pages as some of the rules are detached and needed some tracking down. This often broke the flow of the game play at least for us new players.
We played a few games of Castle Panic, which is fun co-op game that once you have the rules nailed down you can play a game in about 40 minutes. Tower defence in it’s most basic format, orcs are attacking you and your team-mates are defending the castle and it’s walls.
The game needs a little strategy as you generally have to be planning 2 or 3 moves ahead.
Happily we managed to win both round that we played, so I believe that next time we’ll modify the rules to make it a little more challenging.
That said the rules are lightweight and certainly easier to reference when needed. Maybe having some of them printed on the board allows for less lookups.
In February I shall be running a monthly table top club in work. I have about 10 to 12 persons for the first meet up.
I plan on on taking a good mixture of games to introduce new players to games, after trying Castle Panic again I think it could be a good intro for some players. I hope to try some Fluxx, Munchkin, Settlers of Catan and other I decide on.
I’ll let you know how we get on.