A little while ago Steam hired the team behind the original Alien Swarm which was an Unreal mod (not to be confused with Ben 10: Alien Swarm). In-between working on Steams other big titles L4D2/Portal2 it seems they managed to move the game onto the Source Engine and use the Steam platform, Plus they have released it for free.
Now there are a few things that instantly make this game appealing to me and it appears to many other gamers do too judging by the number of players it peaked on the Stats.
The first thing has to be the historical link to games like Alien Syndrome and Alien Breed, which spawned wave after wave of similar games across multiple platforms during my gaming lifetime.
Games of this genre,theme and style can make numerous film references which I can’t help but find funny
The Co-op is the element that ties the game together and bring it to life, the built-in Voice Communications means you can instantly liaise with your team mates quickly. Which when there are Xenos breathing down your neck it’s a good thing.
On the other-side of the coin there are a couple of niggles that I’ll mention, but certainly nothing that I would say should stopping you giving it a go.
At certain times you need to equip an object, dropping your current equipment. We’ve had this glitch and the dropped object isn’t retrievable.
I know it’s a free game there is only 1 campaign with 7 missions. I hoped there would have been 2 campaigns slightly smaller, as a complete run through of the campaign requires a fair chunk of time by all players.
I have more to write but it’s going to wait for a follow up post.
If you are of a certain age the the name Laser Squad will be familiar to you, either vividly or a vague recollection stored in the back of your mind somewhere.
The history blurb. The name Laser Squad was that of a computer game that was released in the late 80’s developed by a Team lead by Julian Gollop at Target Games, who was part of the Mythos Games team and delivered those Chaos, Rebel Star Raiders and of course the famous X-Com games.
After alot of difficulties around the IP of X-Com, the Gollop brothers decided to create the wonderful Laser Squad Nemesis. You can read more about the History here. I had the opportunity to meet Julian at one of the Player meet-ups and he’s a great laugh and I didn’t once blame him for the hours of my youth I lost playing his games.
The game as been in caretaker mode for some time now as the developers seek other interests and opportunities. The latest announcement on the forums by Julian is a rather sad one but shows that the potential to ensure the games future is still there.
Here is a small video I made a long time ago, but it still shows off the games unique features even if it is turn-based.
I was rather happy to see and announcement that there is a soundtrack purchasable for the upcoming City Of Heroes expansion Going Rogue. The music has been composed by Jason Graves who I feel as capture the features of the existing game music, enhance and twisted it to reflect the new world that is fast approaching.
The track list is as follows:
Welcome To Nova Praetoria
Just Another Day In Utopia
Run Resistance, Run
Chasing The Dream
Beyond The Horizon
Shadow Of Doubt
Building A Better Tomorrow
Very Dark Places
The Dark Side Of A Perfect World
Stepping Into The Void
Ghost In The Machine
The Hamidon Wars
As you can see the titles have some reflection of the new content and how it is going to feel, Well sound (music-wise), to us players.
If you are fan or just interested I’d head over to Amazon and sample the previews. And don’t worry the second song isn’t a Phil Collins cover.