I recently thought back to my early years on the internet, with my dial-up modem and charged by the minute tariff. Considering how flaky the system was it was a good day when you managed to connect and weren’t booted within 5 minutes.
As I sit here writing this post with my broadband connection that averages over 15MB Per Second, I can download a game 10 times bigger than the size of my hard drive of 12 years ago, in a ridiculously short amount of time.
Since Broadband arrived I’ve always tried to choose an internet service provider that offered packages that favoured my gaming habits, low latency, lower contention rate, little or no traffic shaping. Not an easy task as many of the smaller brands either folded or were bought by large companies, which meant customers where transferred over to new terms and networks.
After experiencing this with my ISP, I decided that I needed to choose an ISP that wasn’t all about bundling my phone-line or offering me 100GB download limit, but I could only really use the service early in the morning due to data throttling. Almost every day I hear of others people’s experiences and problems with their internet package, of course on closure inspection and I’m stunned by how many opt for the cheapest/Best-deal they could find.
My ISP is Zen, I have to admit they do may charge slightly higher prices that others and they may have traffic caps, but I’m more than happy to have those elements if it means the service I pay for is there when I need it. When I finally begun to experience the full ASDL2, I had a number of issues related to the quality of the phone cable in this area. Zen were very helpful and coordinated with BT to get the problems resolved as quickly as possible.
On returning to City of Heroes one of the in-game systems I took for granted in the past was the inspirations. You can activate them as fast as you are able, so with a little preparation you can enter each battle with a balanced load out to help you out if things turn ugly.
Of course this isn’t anything new to the genre, potions and medkits have been stable component of our games for many years, However I’ve always been frustrated by cool-down systems that games use to limit the speed of consumption of these items,excluding PVP balancing I struggled to find a clear reason for this implementing this in PvE, other than slowing me down.
Using a health potion every 3 minutes isn’t ideal, for me it will often result in death. Mainly due to my fondness for soloing but I also like to face obstacles that offer me a challenge. I don’t want to be limited to. Grey mobs just because I play a supporting class.
I know may will argue that “it’s a multi-player game for a reason, find a healer”.
Of course finding a healer that wants to spend an evening playing whack-a-mole is never that simple and I want the ability to play a character that is able to solo between grouping.
So I use up twice as many health potions, but my enjoyment of the game increases too.
Anyone else with a similar opinion or am I just being awkward?
A recent Podcast by those exquisite purveyors of fine words KIASA, there was a little banter that mentioned the lack of in-game typing and the need for an external audio solution is be coming more common place now.
I completely agree, but what can we do to help combat this? What’s needed are methods that would enhance interactions and communications within the gaming group, what’s more that group could be best friends or just a random PUG.
With every new game we see “recycling” of features that have been tried and tested in other games. No matter the origins, beneficial functions in one game, will generally benefit players in another, so they get included.
Players also come to expect similar feature to be included otherwise they feel that a game isn’t catering for their needs.
Many games have systems for easier levels, or group questing, tournaments, yet there is a lack of systems that aid games with their interaction with other players. There is one such feature in Planetside that for me is one of the games crowning glories, yet it remains the most underutilised across the multi-player gaming scene.
Voice Macro System
Now on the face of things, you may think that a system such as this isn’t suited to more RPG style games, but when you boil down the needs of the players the truth is very plain to see. Players want an easy method by which to communicate, interact but one that doesn’t mean having to stop everything to type into the chat window.
The basis behind the voice macro is that by using a number of keystrokes (between 3 and 4) you can quickly inform those in your group (and maybe other players nearby) of various information.
- V-V-T = Thanks
- V-D-C = defend our Control console!
- V-N-R = We need Repairs!
- V-W-C = Cloaked Enemy detected!
- V-S-R-G = I will repair our Generator!
Initiating the voice macros menu by pressing V you then choose the topic for the message
- A = Attack
- D = Defend
- N= Need
- R= Repair
- S= Self
- T= Tactical
- V= Quick (Commonly used)
- W= Warnings
Nearly all of these keys are located near the WASD keys cutting down on the amount of movement needed from the player and when you’re in a PVP game where the action is pretty continual, those few seconds matter.
As you can see the Planetside system uses a simple tree structure that allows a number of benefits to be realised:
- Quick process that is easily learnt & ultimately becomes muscle memory driven
- As well as display text allows for a macro to play sound files, good for those that struggle to read in game text
- Easily configurable for different languages, allowing more cross language interaction
Even if you can get all of your team into a TeamSpeak server, there is no guarantee that everyone has a microphone, or that they are able to talk due to other circumstances. This instantly puts certain people at a disadvantage which could be avoided or reduced at least by a Voice macro system.
I see many games that could benefit from using a system such as this, Any games with large public raids/fights such as Warhammer or Rift.
I would have enjoyed being able to have been able to communicate with other raid members in Rift but not having to type everything to them.
I’ve played World of Tanks recently which has a basic alerting system in place but could use something to that’s more detailed and allows other players to co-ordinate easier and more fluidly, of course this removes any barriers that exists due to language and ultimately gives the players a more enjoyable experience.
The final use would see players in PUGs being able to interact in an easier manner,
I don’t think that every game needs a massive list of commands and some games would just be unsuitable for this type of system, But I’d like to see this creeping into more games in the Future.