1 year later


A year ago today NCSoft pulled the plug on the first, biggest and best Hero/Villain themed MMO. I have had not dealing with NCSoft since then and aren’t likely to do so given their portfolio of games does nothing to interest me.

I look at the market offerings of current MMOS and the classes are mundane and pedestrian, all builds are the same, at level 2 you get this power, level 5 that power. Yes there are some exceptions that buck the trend,but these are few in number (TSW?).

If asked my goto Archtype in Villains was a Corruptor,  the mixture of the powersets always lead to some interesting gameplay. In order play every combination of just that one Archetype you would need over 100 characters, it was as diverse as they come.
This lead to your character feeling a little unique off the bat, but then the power selection and how you configured each power, granted further opportunities to craft a avatar that you had a hand in shaping. And of course what is a superhero/villain without a costume to match:

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A year may have past, and there are a number of players that have maybe found a gaming home elsewhere, some may have backed the Project Titan folks on kickstarter, many stay linked via the #SaveCoH hashtag on twitter.
I think we are all still longing to roam that virtual world again, to take in the music, the sounds of a city and it’s people, water lapping against the docks, listening out for the Cow while enjoying some skiing (hehe). These are small and silly things that were common place yet are held quite dear now.

Thanks to all those players that I still ponder about when I think back to Random TaskForces I was part of.
Thanks to the Titan Network for holding out as a bastion of all things CoH/V.
Thanks to the Community.

Tablet gaming

When I bought my Nexus 7 the main reason was to replace my laptop/notebook, I never really thought about gaming on the device when the reasoning was taking place about whether to make the purchase. Now I usually spend a few pounds to pick up some titles each month, admittedly a number of them are titles for Little Troll who also enjoys gaming on the Nexus as much as I do (if not more)

As proven on the Apple Store for many people the price tag is a huge part of a games appeal , less than £1 I’m likely to pick it up without a second thought. In fact most games I buy are probably in that price bracket, with a small fraction costing around 2 to 3. The most expensive I bought recently would have been Days of Wonder’s Ticket to Ride app (that finally made the transition from iPad to Android) and Elder Sign.

So I guess I can list myself in the mobile gamer camp, over the last 11 months I have managed an ever growing wishlist on Google Play and keep an open eye for deals. I half wish that Google would employ a feature  similar to Steams wishlist notification service. Although that type of system would surely see me poorer of wallet but richer in games.

Another source for my game has been those offered through Humble Bundle, the installation of which is made easier by their own Android app that downloads the games for you, that said you are offered the ability to download the game packages to install manually should that be more a more preferable option.

There are 2 Humble Bundles running currently, one of them is for Android Games and is worth a look:

Zeppelin & Lead

Over the last few weeks I have been lucky enough to join the FFR group (via the How to Murder time Steam Group), in playing Guns of Icarus Online.

In 2010 Muse Games released Guns of Icarus was a rather fun game, it was a little rough and ready with the concept and design being very strong, the implementation lacked a little in certain places especially the controls that were very twitchy.

Despite the lower than average reviews of the game a sequel was planned and was partially funded by a successful Kickstarter, a good indicator that the game had a strong fan base.

Guns of Icarus Online launched in October 2012, with mutliplayer galore. Pistons and pumps, rockets and tar, the game builds on the original format with enhanced roles and weaponry. The maps are large and filed with obstacles making navigation taxing on top of keeping your ship and guns in range of the enemy.

Each role is designed to have more slots that favour the role, meaning there being a gunner while in the gunner role grants you more options, however a gunner can still help out with navigation and repairs. This gives flexibility for crew to adapt as needed during a fight, but it would be nice to have the ability to swap in a game once you have died.

The game also features a cash-shop for cosmetic items for your character, which is where you can get those all important hats.

Squid battle

As with any game there are some points that can be improved upon, but the main one that comes to mind is that mid-match there have been some rather lengthy lag spikes. Hopefully these will be ironed out as the game is still being actively developed.