So as the next gen consoles loom large, Valve unveil their first announcement of the week : SteamOS
Valves offering will expand on the steps they have already taken into living room gaming with the Big Picture functionality, The Linux based system looks to employ features from Steam such as Steam cloud, plus the rather intuitive Daisywheel text entry system for controllers.
This could be the groundwork for the PC to take on the Consoles on their own turf, moving the Platform from the uncomfortable desk/study environment to the comfort of the sofa.
From the description I’d imagine that Valve are looking to bring on-board all the usual services that users currently use via PC,Xbox,PS3 such as Netflix, Last.fm, Hulu, Rhapsody, Twitch, YouTube, this will see the OS evolving from a gaming platform into an entertainment center, setting targets on Microsoft’s “all-in-one entertainment system” tagline of the Xbone .
The one element that I found very to be key to the Valve offering is the “in-home streaming” which looks to take the idea that OnLive was hoping to provide, only without the lag of internet connectivity to contend with, as it will be internal to your Network.
If this works as expected, you can stream your Windows games from your PC to the SteamOS in your living room without waiting for a Linux port to happen.
Looking forward to the next announcements and I hope they build on this first block.
That said time for wild speculation, HalfLife 3, Portal 3, Maybe a HalfLife & Portal 3 combo. 🙂
TL2 is celebrating it’s first birthday today, I have a great fondness for these games and have spent a huge number of hours enjoying adventuring through the worlds. If you haven’t played it the second game refines on the original with enhanced features and expansive and unique unlock tree for each class, plus a new class.
One of the biggest features that TL2 brought with it was multi-player functionality that was sorely missed in the first title. This much needed feature enables LAN and online games to take place without too much hassle, allowing groups of up to 8 persons to team up, however I hear that managing more than 6 is rather chaotic, which is fine as we are Chaotic Neutral here.
This games was opened up to integration and uses the community Workshop features in Steam combined with the games mod tool GUTS. Many of the add-ons have been rather good, but you have to be selective as installing and using a combination links to a unique save file, meaning that you must have that combo of features activated in order to play that game save again.
I have more adventuring to do in the game before I will be maxed out on the replay factor, so far my wife and I have playing through on our primary characters via the New Game Plus (NG+) system at least twice and we are fast approaching level 100.
Since the editor launch there hasn’t been much in the way of updates, I had hoped to have seen a little more content released, maybe for the anniversary. It would have to complement the end game and be level independent like the level-less enemies that existed City of Heroes. Thus being open to all players who were in that end game situation.
Duane: You know what they say about love and war.
Tim: Yes. One involves a lot of physical and psychological pain,
the other is war.
When it comes to Warhammer I have never really got into the fantasy setting, the futuristic 40k Universe was always more far more appealing to me, that said it’s rather sad to see another MMO (that was still subscription based) shutting it’s doors and making it’s way on to Syps MMO Timeline page.
For players that are still enjoying and playing the game, the “pulling the license” out from under a game immediately reminded me of the fate that befell Star Wars Galaxies with licensing issues being thrown around, but that is a topic for another post.
That said there were many of my fellow clan mates who were chomping at the bit for Warhammer Online: Age of Reckoning, with a solid history in Dark Age of Camelot there was much excitement for this Mythic title. I listen in on the many Teamspeak debates about the beta progress and how Realm versus Realm was or wasn’t functioning. Despite this activity it wasn’t enough to entice me to join them at the launch of the game.
I didn’t really give Warhammer a look until a good few months after launch, absent-mindedly adhering to Van Hemlock‘s three month rule. Of course there was the usual problem with separate starter zone rearing it’s familiar head to give new players the illusion they are almost alone while simultaneously placing other starter area quests out of sight and mind, this was later patched up to bring new players together in a single starter area, you could travel to do the other content from the other stater areas if you wanted.
Of course one of the main PvE draws came in the form of public quests (PQs) that offered multi-stage events with the rewards distributed to anyone that took part on completion of the stages. This did allow for grouping by strangers during the PQs without the hassle of forming a group and inviting randoms.
This was seen by many as a good feature, however others would label it anti-social by driving players away from Pugging.
I have to admit that announcing the games closure on the launch anniversary was a rather heartless move, and I hope that those still playing get to finish off any remaining quests or in-game tasks/achievements.