Levels

The latest couchpodtatoes episode covers this topic while agree with much of what was said, I wanted to write up a response to the topic that was discussed on the show, mostly as it’s a topic that I feel can break a game.

I have wax lyrically about games that avoid levels before now.
First up is how The City of Heroes/Villains game looked to reduce the dependance on levels through it’s Mentor system, I’ll not cover the same information other than to say, the system was one of the main reason that players would persist with a character even when reaching level 50. The ability to sidekick lower characters up to your level or malefactor down to theirs made playing with your friends so easy.

The introduction of level-less enemies in bigger events such as Rikti invasions. The damage a character did was relative to the power of the attack they used for a level 5 and a level 50 character could effectively do the same amount of damage if they used the same attack against an enemy.

The final use of the game system was allowing you to run Task/Strike Forces and timetravel missions that were restricted to a certain level. This allowed you to complete achievements and play through earlier game content without re-rolling.

Progress

The second part of the conversation was about horizontal progression, the only one that I could think that had a very low diagonal progression was the original Planetside game. Ok so it had levels, but the levels only really granted you certificates. The more you got the more you would be able to learn, however your loadout was limited to a number of slots and you couldn’t take everything you had learnt with you. You could unlearn a certificate every 24 hours, allowing you to change your play style.

It’s at this point that a player at level 1 could take out an enemy player who was level 20 as the levels didn’t give you any advantage to your power/damage/targeting etc. There are many that will argue that the veteran player will have more experience and thus will be better in a fight, this is true however the flexibility of the game was to allow you to progress without only getting kills as support activities were rewarded.

#Progression #CityOfVillains #Planetside

SoW: Update 2 & Bragging Rights

Over the past week I have played SoW almost everyday, the short match times work nicely with the time I have to game. Warhead is still my favourite character and remains in rotation of the free Sentinels which means I’ve not always been fast enough to pick him at selection. However I have been using the Vs bots game to try out some of the other characters and after some experimenting with various loadouts, I’m happy that I can play most of them comfortably, while trying to opt for Warhead in PvP matches.

I’ve dinged level 13 but since there are no profiles beyond your own to interact with, I have no concept of what that means in the overall picture of the player ranks, ranks being something on the pending list.

As this is most likely my last Bragtoberfest post I’d like to give a big thank you to Izlain and j3w3l for organising everything it’s been great fun and here is my current Brag around my SoW progress.

sow_brag

Me elsewhere

Additionally if you are a fan of the Couchpodtatoes podcast you should check out episode 19 where I make my second guest appearance,  this time talking about PvP. I have mixed (almost confused views) on what PvP I like and what PvP annoys me.

I jump in to play some Archeage with J3w3l for the last weekend event, after a number of false starts in which I confused East and West, (plus didn’t realise the races had different starter areas in the same alliance). I finally got some questing done, the character was created on the NA server list so I may roll another on the EU servers to play in earnest, time allowing.

Final shout to

Congratulations to the Alliance of Awesome members and to Stargrace who did 24 hour of gaming for Extralife. I have been planning on doing this one year, but have yet to get it sorted, will tag-team with FlyinPinkMunki maybe.

#MOBA #ShardsOfWar #Bragtoberfest

SoW – Progress week 1

I have played some more Shards of War this week, fitting in a few matches each day.
The games is still in development and hopefully things like the matchmaking will improve as time passes.

I wasn’t aware until this week that the “Dragon” could be obtained and used to lane push, similar to Strifes giant white ape. Still lots to learn it seems.

Of those sentinels in rotation at the moment I’ve been focused on the following:

Cobra_IconCobra

A close range assassin with a stun, teleport and PBAoE blade attack, his basic attacks are short ranged, meaning you have to be very close to the fight to start with. The teleport can be used to jump out of sticky situations as well as ganking.

His ultimate morphs the other 2 skills into and enhanced version for a single use, powerful if you can jump into a group of enemy sentinels.

Passive: increases movement speed when a skill hits

 Gemini_IconGemini

A pet focused character one focused on attack the other on healing.
The standard attack is long range and secondary attacks have a nice slow effect.

Imp the attack bot is not that heavy but can add a little more damage to a fight and if you use the secondary attack will target the same enemy if in range, doubling up the damage and slow effect.

Seraph is the heal bot, who when not in use enables Geminis passive heal ability, but can be targeted on Gemini or other friendly sentinels.

Warhead_IconWarhead

I have played enough matches to accrue 10000 credits which allowed me to purchase a new sentinel.

Warhead is a ranged pusher and as the name suggests his attacks are somewhat focused on missiles.

His basic attack is long range and his passive gives him a bonus versus drones.
His secondary attack is a single rocket TAoE that deals damage to all in the blast radius as well as slowing them.

Armed with a stun grenade and a volley of rockets, I’ve only played one match with him and I have to say it was very fun. His ultimate is Steel Rain and Warhead is immobilised while using it, but it fires multiple rockets into a selected area. Ideal if you can catch 2 or more enemy sentinels.

#ShardsOfWar #MOBA