The labyrinthitis that I’d had for the last 8 weeks, flared up quite a bit over the last week and I’ve not really been able to focus on much. Hence the lack of posts.
Hopefully it will settle down a little soon and I can get back to my normal routine.
Sheltered a survival strategy game that places you in control a bunker in a post-apocalyptic wasteland home to a family.
You have to find the right balance to ensure the continued safety of your family and any other survivors that you decide to let into your Shelter.
The game is scheduled for release in 2015 and will have you juggling the day to day chores of repairing life saving systems or sending parties out to scavenge from the nuclear wasteland above.
The interfaces and notebooks remind me of those found while running the border checkpoint in the fictitious socialist country of Arstotzka in Papers, Please. The music has a little of the City of Heroes vibe to it I feel, but sounds very in-keeping with the theme.
If you’re interested have a look at the KickStarter page.
I’m enjoying the adventures set out in The Elder Scrolls Online, My Wife and I have moved on from StormHaven and have nearly finished the content in RivenSpire. There was a period where we had a few grey missions in StormHaven that didn’t yield much XP yet we were compelled to complete them, which brings us neatly onto today’s topic.
Went it comes to the grey missions I’d much rather enjoy the content despite not getting much in the way of XP. There is some fantastic writing and since I’m playing good money for it why wouldn’t I want to consume it.
Each zone has a number of elements that appeal to the Explorer element of my 4-part Bartle profile. These range from scenic view points to Skyshards that are dotted around the area map and tend to be discovered while questing. Of course there are crafting components that need harvesting and treasure chests to loot.
These things start to appeal to the Achiever side of me especially as you discover unique overland bosses that have achievements linked to them, plus once you have killed such bosses the icon on the map goes from black to white, the same is true for caves/dungeons and crafting locations.
It’s nice to be encouraged to explore and complete an area, rather than just jumping between quest hubs.