The Flame in the flood
After watching StarGrace playing the game on Twitch I was compelled to pick up this fantastic title. The game is described as a survival rogue-like and for the most part it’s true to this genre. However the game follows a guided path that is impossible to avoid, the river, which can be varied and deadly.
Despite the rogue-like nature unless you opt into perma-death the game has a number of checkpoints that allow you to pick up partway through the adventure.
The first thing that strikes you about the game is the art style is very unique and at times certainly reminds me at times of that art style found in the Torchlight games. The game does a wonderful job of changing the visuals with the changing weather, the rain making you feel everything is wet and damp.
The soundtrack of the game adapts to the in-game events, there is a strong theme running through-out and I really enjoyed their careful usage. Games that can flow between tracks are wonderful in their nature as the tracks can build up the tension during game play. Chuck Regan has done an amazing job and the soundtrack is available for those of you like myself who collect game soundtracks.
The game requires you to maintain 4 vital statistics
Trying to keep these stats in the green is easy to begin with and but as the game progresses it becomes more difficult to maintain as resources and safe areas become fewer. The game uses the river to guide you to take the next step in the story, often giving you varying places to stop, but sometimes you have to make a quick decision as to where you need to head, do you got the marina and fix up your boat or head to the pharmacy to get medicine?
When it comes to keep your statistics in the green there are shortcuts you can take but they usually comes with disadvantages or risks.
- Hungry? At a push you can eat bullrushes if you are lacking in proper food, however they are a much needed commodity especially in the later game.
- Thirsty? then you can drink unfiltered water, but run the risk of becoming ill.
- Cold? You can use fires for warmth however as your journey takes you to places were a fire isn’t usable or there have been many days of rain, drying off isn’t that easy.
- Tired? Finding places to sleep is easy at first, however nature can often work against you meaning that you can’t get that much needed rest.
For me the game was about 10 hours long which judging by the price of £14.99 seemed rather reasonable. This is the first offering from the Molasses Flood studio and I have high hopes that they will produce more games of this quality, detail and warmth in the future.
P.S The game is 60% off in the Steam Summer Sale running now.