Ruiner Hob Combo
I was torn between spending cash on Destiny 2 or grabbing some indie titles that I had my eye on. I know there are some folks I follow who are looking forward to Des2 but my clan mates seem to be on the fence about playing at launch. I was in two minds as I’d not played the first game but enjoyed watching a number of streamers airing their gameplay.
After doing a twitter litmus test, it seemed a number if folks weren’t planning on getting the game immediately at launch, this cemented my decision that I should opt for the indie titles.
Besides, the indie titles are out now instead of Des2 which isn’t out for almost a month.
The first title I bought is one that I’d not been tracking but on seeing the artwork, theme and mechanics, I found it rather appealing. With a violent Cyberpunk aesthetic, Ruiner is a isometric twin-stick shooter, that has more of an RPG feel to it rather than the run and gun approach of legacy games like Alien Breed.
The game slowly introduces an ability system which grants you additional functionality to overcome the waves of adversaries, these range from shields to timing down time. The abilities are good but don’t leave you feeling too overpowered against the mob, they can give you the edge.
I am only about 3 hours into the game, but I have to admit the game feels rewarding, there are some fun side-quests and your main contact is named “The Girl”, who is fond of using ascii emojis in all communcations.
The second game I purchased was HOB, which is the 3rd title from studio Runic Games (of Torchlight fame) and a game I have been keeping my eye on for ages.
Rather than going down the isometric dungeon crawler path again, HOB is more of an exploration game of action and puzzles. With this in mind the first thing that strikes you about the game is the artwork, again Runic have produced a fantatsic looking environment that is really vibrant.
The second thing you will notice is that game attempts to direct you without using text and words, this can leave you at loss what you can and cannot interact with but if you keep exploring you will progress.
The game has some scenes were the game seems to go into a 2D platformer side view only the game retains depth so you can use it when required, This reminded me of accessing hidden areas and puzzles in the game Blade Kitten.
To cap all of this off the Runic Team has returned to Matt Uelmen to create a fantastic soundtrack for their new masterpiece.
I’m only a handful of hours into the game but I’m enjoying it so much.