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Posts from the ‘Game Diary’ Category

8
Jul

Alright Sunshine! Whats the word on APB

Gaming/Consoles

Well unless you’ve been living on the moon, or perhaps you were ill, or just out of contact with the gaming scene in some way, you will have seen that RealTime Worlds Multi-player Cops and Robbers game All Points Bulletin (APB) launched at the end of June/start of July. I should mention that I took part in the beta testing but dropped out as I couldn’t make alot of the schedule play-times.

In the last week I’ve been loading in to lay down the law in San Paro, after working through the tutorial which was rather familiar and playing a few 1v1 missions I headed out in to the Action districts to play for real. The selection screen for the districts is rather good and indicates the populates levels in each area. Additionally if you have any friends online you can see their location, allowing you to jump into the same one as them. I spent a good few hours teaming up with DokChaos while we got to grips with the missions and later on the guys from Kiasa, kicking ass for TheDepartment.

Whats on offer

This game certainly brings some new ideas to the gaming table. To avoid me blabbering on about nothing for a whole post I’ll attempt to bullet point those features which have made the game fun and enjoyable for me:

  • Customization - the game has nice customization system that some may argue isn’t that detailed, but I will say it’s got enough settings for you to get the starting elements of an avatar setup. Put it this way it got more options that Warhammer Online, yet fewer than Champions Online.
  • Teams - Grouping is rather simple and you can generally find at least one other person to group with, which in this game is better than running around solo.
  • Higher Ranks There is a problem in many PvP centric games in that the person who has played longest is all powerful and will have the best gear etc. Now even though there benefits from being a higher level it can negated by calling in backup and thus it doesn’t have a negative impact on my enjoyment of the game.
  • Unlocks - The unlock-able costume/vehicles/weapons seem to come thick & fast, I not once felt like I was just grinding out levels, the gameplay does a great job of distracting you from XP watching.
  • Fast Paced - If you want it to be the game can be pretty much non-stop missions and action, but it’s nice to chill out and redesign your avatar in the social zone.

What annoys me

This is a rather new game and it has some rather big issues that I feel it will need to be resolved if the game is to remain as a shortcut on mydesktop:

  • Memory – the amount  recommended for the game is 4GB which pretty much rule out any one running Windows xp 32 bit, which still appears to be the most common OS around for gamers at the moment. I have 2GB and when the game is in full swing I’ve encountered the Low on Virtual memory message in Windows.
  • 64Bit – The other option that recommended is that for the OS to be 64bit, a step that I’m trying to avoid as I’m not sure how many of my games/apps support 64bit.
  • Loading Zones – the loading times aren’t great. I understand that there is a whole zone to load, but I’m currently playing the game on the lowest graphic settings, do i need to load in all those High-Res graphic files that I have no urge to view as i aim to reduce my crash numbers?

Wrap-Up

The overall feeling I get from this game is that it wants to create a kind of drop-in environment that matches you with a group and allows you get into the missions and action without delay. Currently this is never a possibility as the zone loading times are so boringly long and number of crashes I’ve had to deal with means i see alot of those loading screens. I think something simple like purchasing ammo and equipment could be a mundane task that a player could perform while the game loaded their world and character. Thoughts?

If the memory leaks are resolved and us “run if the mill gamers” without 4GB of ram can start to last a few hours in game without a crash (windowed mode helps to regain control of your PC without a hard reboot), the potential is there for this to keep me coming back time and time again.

I’ve not mentioned the payment model as I hope to give a little more detailed reporting around that area in the future.

One last thing to note, given the rather simple control systems I think  that this game will certainly be distended for the Console market in the near future, even if it’s a cut-down version (zones/options) to suite the console hardware this is certainly one to watch in the next 6 to 12 months.

25
Aug

Champions Online : An open beta review

champions_logoYou may know that I’m a player and fan of the City of Heroes/Villains franchise, yet I’ve always said if given the opportunity I’d try Champions online out.

One of the annoying elements about Planetside was that it had no rivals, the game didn’t have to fight  it was the only one of it’s kind, it stagnated due to this and the players suffered. The idea of more SuperHero themed MMOs in the world is a very appealing one to me as it encourages enhancement development of each game and of the whole genre.

I grabbed an open beta key from Fileplanet, who appear to be the hottest place for open betas at the moment, yet they have the slowest download queues in the world. Grrr.

Happily I set my download off before bed and it was ready when I woke up on Saturday, My chance had arrived and here are my thoughts on the game.

# This post may contain spoilers, cease reading you are avoiding them #
# Please remember this is Open beta and the game could change before launch #
Read moreRead more

19
Aug

The world is just illusion

492545_multiple_choiceDuring our recent outing to London I was having a conversation with Mr Van Hemlock about element of games I find interesting. During this conversation it became very apparent that I favour games that offer me the chance to throw a little individuality to my gameplay. Shocking as it may seem I have never really been able to identify the forces that drive me in my gaming choices, especially those that drive my MMO habits.

In the three MMOs that I consider my favourite the ability to choose or customise skills in ways to suit my gameplay or mood is highly flexible and configurable.

  • Planetside - The power to pick up and drop skills in any order brings unique benefits to your team play. Specializing in  heavy assault or proving much needed support at the correct time.
  • City of Heroes/Villains – The power selection may appear limited but you can choice
  • Guild Wars – Limited to 8 skills at one time but with a bank of hundreds to choose from. GW certainly makes you question how you approach each challenge the game offers.

On the other hand, although I found it wonderfully detailed and immersive playing Lord of the Rings online, yet the skills offered to my character (providing you have the currency) made them the same as any other player of that class in the game.

Yes there are unique features that set you apart from the crowd, such as weapons, armour and traits, but these always seemed more like small modifiers to the wider picture. I admit that I’ve never made it to level 30 in the game and maybe it all changes in the end game I guess I’ll never know.

I feel rather silly that it’s taking so long to discover this rather simple fact is the one element I appear to yearn in MMOs, but now I can hopefully bring those elements to the forefront of my gaming experiences.

* Image source : http://www.sxc.hu/photo/492545