I’m a troll Jim, not a millionaire

In the last month I’ve had the chance to try out the Star Trek Online Demo which can be download from Steam, be warned though the game isn’t small in size, you’ll need about 8.8gb for the full install. Since we are on the topic of the install I’ll relate to you my installation adventures.

Deciding to get the download going so that once I was ready I could just install get started, this plan appeared to be working just fine. The Steam download was activated and spent most of the morning and half the afternoon obtaining the game data. Once completed I kicked off the installer and the game was all set-up and ready. Well nearly.

Stand-alone patcher?

On the scale of being a pain in the arse, Cryptic is way up there with SOE in deciding to not allow players to patch the game without first logging on.
I battled with the accounts system for a good 40 minutes until it informed me that me trial was active and I could log-on. I was fast losing patience with the game but decided to stick it out and that it would be worth it in the long run.

That was until we came to the patching.

The method of how MMO’s are released via Digtal Distrubutors rather that directly results in a problem of the DD version of the game client and the official version becoming out of sync.
This is understandable and I’d experienced the same thing with Fallen Earth, so i wasn’t a big surprise that a patch was needed for updates that had been added since the last DD release.

Boldly going nowhere

Only things weren’t that that clear cut, it appeared that the game was many patches behind the official version and I needed to download another massive patch before I could play. This wouldn’t have been so bad if the transfer speed was good, but as you can sense it wasn’t good, it was dire.
It was another 2 hours before I could click the funky “Engage” button to kick everything off and finally play the game.

To compound my frustrations even further it seemed that the STO launcher button labelled “Engage” was launching the demo for Champions Online that I also had installed. I turns out it was linked to the STO test server being offline and rather than display an error message Cryptic just opened up another game. Naughty.

Gameplay

After the best part of a day I finally get to get to play the demo.

I’d expected the character customisation to be in depth and with alot of options to style your avatar as you wish. I can say I wasn’t disappointed by the system, rather that have so many options that your brain hurts due to choice (Champions) this was well designed and thought out, allowing you to step through and focus on one area at a time.

The demo is designed to give you a glimpse of the various gameplay elements that exist in this MMO. It’s a rather diverse combo of tasks, nicely designed to allow the games to handhold you through some of the basic away team and ship actions.

Wrap up

If you are remotely interested in Star Trek, I’d get the trail downloaded and give it a whirl I doubt you’ll be disappointed by the experience. But can it drawn you in?

I’d need alot more convincing before I could consider playing this game and currently I have these bugbears

  • The price of the game is still rather costly for an MMO with a monthly subscription too. For the Cost I’d expect more than 30 days.
  • In Away missions the controls and skill slots system was pretty similar to that in Champions online.
  • I thought the trail was OK but didn’t really give me a WOW factor that made me want to run out and purchase the game.

If you made it this far, Thanks for reading.

‘Ultra’-heavy beat

I like many other City of Heroes/Villains players am becoming excited about the upcoming expansion that due to arrive in July (on last update), but with all that anticipation it’s easy to overlook another important update that the game is having sooner.

The next free update (Issue 17 : Dark mirror) looks set to land very soon and it’s going to arrive all guns blazing bringing with it a revamp to Paragon City and the Rogue Isles with the new “Ultra mode” graphical setting.

It won’t take you much searching to find many gamers comments/thoughts & reactions to the game to all be of a similar nature, the game looks old and out-dated. A fair comment considering that the game is about to celebrate it’s 6th anniversary and the technology it was designed for is so far from cutting-edge it’s scary.

I thought I’d look at the specifications needed to run the game if you bought it now:

  • Minimum : Video Card: NVIDIA® GeForce 2 Series, ATI™ Radeon® 8500 or Intel® i865G Series Video Card
  • Recommended : Video Card: NVIDIA® GeForce™ 6200

A quick peak at the latest Steam hardware survey and it’s easy to see that many people have hardware that is capable of doing alot more, so a move to improve the existing games graphics is one that can only be a benefit to all players old and new.

I’m looking forward to seeing the game through enhanced graphics and judging by the screen-shots it’s going to be very nice indeed, the development team have been busy working on the new expansion and retro-fitting the existing game. Not a small task when you think of all the textures and effects that can be found in a single zone.

Image from : http://eu.cityofheroes.com/en/news/article/ultra_mode_issue_17_and_going_rogue

Oh and remember there is a Double XP an account reactivation weekend from the 4th to the 7th of March

Blitz

I’ve spent the best part of the last 3 weeks jumping various games my allotted time being partially arranged around the baby/visitors/work & sleep. It’s been rather sporadic to say the least.

My excitement for Modern Warfare 2 has started to wain a little, it’s cause hasn’t been helped by the large percentage of blatant hackers in the game that can’t be reported in any shape or form.

But enough with the old and in with the new, well newish, ok, ok, once were new.
My current play list looks something like this:

  • Everquest 2 (14 day trial) — frustratingly XFire isn’t recognising EQ2 so no time is being marked against it. I’m not sure I could face another standard MMO at the moment but the characters are very detailed and i’ve found the none way-pointed missions  lead to more exploration.
  • Wizard 101 — Rach and I have been trying out some less resource intensive games that allow us to pick up and play when we get a spare minute. I’m finding the game is scarcely entertaining
  • Spellborn — I’ve taken to playing a little Spellborn when I fancy a change of pace. The game delivers something different each time I play.
  • Warhammer Online — I’m playing the free Tier one stuff but with multiple builds, mostly to get a  feel for how the classes are designed and how they work with the other player classes.
  • Marvel: Ultimate Alliance 2 (On the XBob) — I’ve been having some great fun with this title certainly one to try if you’re a Marvel fan.

Still to come:

  • Mass Effect — Everyone is Raving about Mass Effect 2 so I’ve decide to try and get the original game completed first, the only problem is I have to re-install it since my HDD swap.
  • Myst online – Hopefully I’ll get back into trying this now free title once more.
  • Chaos Rising Dawn of War 2 — looking forward to this expansion when it arrives.

Throw all that into the mix with everything and I find myself struggling to get a blog post writing in a week.

But it’s all good fun

a little this, turning to that over high ground

Thanks to Doks newly crafted blog http://oneoutnumbered.blogspot.com I now feel the urge to keep up with my writing efforts, well for at least a few weeks into 2010.

2010 the year that I mostly feel a mixture of happiness and exhaustion, I’m still adjusting to mangining my time in a new manner. Gone are those 6 hours gaming stints, I appear to just grab smaller chunks of time here and there as my gameplay charts shows and it’s easy to see what my major time sink has been recently.

I recently spotted that there is a Dawn of War II expansion (addon) called Chaos Rising due out at the beinging of March, which is rather cool as I’ve started replaying the game while reading the novel. The book is very enjoyable if you are a fan of the 40k universe and details alot of the backstory that isn’t in the game.

Well that is enough ramblings for now.

Now Playing  : VNV Nation – Standing

IWNet, another nail in PC gamings coffin

So Modern Warfare 2 has been out for some time now and I thought I’d jot down some of my thoughts on how I’ve found the multi-player portion of the game, PC version of course.

IWNet

I am unsure if Infinity Ward were just being lazy or they truly believed that their IWNet system was going to change the face of PC gaming. For those of you unfamiliar with how the system works it functions like a Console match making system.

I believe that from the outset their were three flaws in the plan to give PC gamers IWNet:

  1. The player numbers for match making won’t be there for the PC version and players could end up waiting and having to re-check for available matches repeatedly and slowly get bored and go and play another game.
  2. PC gamers will go for the servers with better pings and can generally expect all players on that server to have a similar ping (else the server will forcibly remove those high ping players), being placed in a match with player that aren’t in the same hemisphere is not good
  3. PC gamers won’t play the new big thing if they perceive it to be flawed and looking at the figures on Xfire (yes it’s not the be-all and end-all of stats I know) the original Modern Warfare  is still being played by more people than the sequel.

OK so it may not seem like much but combine those with the fact that there is no functionality to add clan tags the whole thing really doesn’t seek to give the PC any benefits.

So perhaps they didn’t plan ahead and think things through but the result is a poorly functioning system when the total number of players is less than 150,000. Finding and remaining in a match is nearly impossible, sometimes you end up with various message that all stop you searching for a match and force you to retry over and over.

If you haven’t been exposed to the match making system that is IWNet you should watch at least some of this video to get an idea of the frustration that faces players  http://www.wegame.com/watch/iwnet-why-do-we-bother/

Hackers

link – There is a darker element to the way in which the IWNet system runs and that is the number of hackers in the game. One of the reasons for the gaming using Steam was to use the VAC system and combined with the IWNet system reduce the number of hackers. Sadly this doesn’t work and there appears to be no way of reporting hackers or their exploits and as soon as a fix is make they start on a new one.
Without dedicated servers with admins these players continually ruin the game for other players and against force more people to cease playing through frustration.

Result

The multi-player element of the game isn’t what I or thousands of other player expected compared to COD4, of course we are now the minority and aren’t the focus of developers like Infinity Ward. Very sad but true.