Ruiner Hob Combo

I was torn between spending cash on Destiny 2 or grabbing some indie titles that I had my eye on. I know there are some folks I follow who are looking forward to Des2 but my clan mates seem to be on the fence about playing at launch. I was in two minds as I’d not played the first game but enjoyed watching a number of streamers airing their gameplay.

After doing a twitter litmus test, it seemed a number if folks weren’t planning on getting the game immediately at launch, this cemented my decision that I should opt for the indie titles.
Besides, the indie titles are out now instead of Des2 which isn’t out for almost a month.


The first title I bought is one that I’d not been tracking but on seeing the artwork, theme and mechanics, I found it rather appealing. With a violent Cyberpunk aesthetic, Ruiner is a isometric twin-stick shooter, that has more of an RPG feel to it rather than the run and gun approach of legacy games like Alien Breed.

The game slowly introduces an ability system which grants you additional functionality to overcome the waves of adversaries, these range from shields to timing down time. The abilities are good but don’t leave you feeling too overpowered against the mob, they can give you the edge.

I am only about 3 hours into the game, but I have to admit the game feels rewarding, there are some fun side-quests and your main contact is named “The Girl”, who is fond of using ascii emojis in all communcations.

HobThe second game I purchased was HOB, which is the 3rd title from studio Runic Games (of Torchlight fame) and a game I have been keeping my eye on for ages.
Rather than going down the isometric dungeon crawler path again, HOB is more of an exploration game of action and puzzles. With this in mind the first thing that strikes you about the game is the artwork, again Runic have produced a fantatsic looking environment that is really vibrant.
The second thing you will notice is that game attempts to direct you without using text and words, this can leave you at loss what you can and cannot interact with but if you keep exploring you will progress.

The game has some scenes were the game seems to go into a 2D platformer side view only the game retains depth so you can use it when required, This reminded me of accessing hidden areas and puzzles in the game Blade Kitten.

To cap all of this off the Runic Team has returned to Matt Uelmen to create a fantastic soundtrack for their new masterpiece.

I’m only a handful of hours into the game but I’m enjoying it so much.

Wizard 101ing again

Little Troll has started playing Wizard 101, he has played it before but with a toon on my account, but this time he has his own account and seems to be more engaged than previsouly. In all honestly it’s nice to have a break from all that Minecraft chat.

If you haven’t played Wizard 101 the game is focused around quests and magic. Battles are resolved via card, players build up a deck of spells in the form of cards

KingsIsle have positioned their 101 games (Wizard/Pirate) as one of the front runners when it comes to Child friendly Multiplayer Online games. All forename & surnames have to be fabricated from three lists, 1 for forename and 2 for surname. Dependant on the age of the user the chat is filtered accordingly, and the user maybe limited to only using predefined phrases that are accessible via an in-game menu.

With games such as Roblox are drawing in large number of players, many of which are young children, for me the ability to ensure the safety of my child is naturally paramount. I tried out Roblox as LT was asking about playing it, however my very first experience of the game on logging in was some character dancing infront of the spawning location with a username that wasn’t, in my opinion, very savoury.

As I’ve been digging around in my account settings and history, I was interesting to see that Munki and I set our accounts up when Little Troll was about 1 month old.
Most likely looking for no time consuming things to do in the periods when he was asleep 😀

The Flame in the flood

After watching StarGrace playing the game on Twitch I was compelled to pick up this fantastic title. The game is described as a survival rogue-like and for the most part it’s true to this genre. However the game follows a guided path that is impossible to avoid, the river, which can be varied and deadly.
Despite the rogue-like nature unless you opt into perma-death the game has a number of checkpoints that allow you to pick up partway through the adventure.


The first thing that strikes you about the game is the art style is very unique and at times certainly reminds me at times of that art style found in the Torchlight games. The game does a wonderful job of changing the visuals with the changing weather, the rain making you feel everything is wet and damp.

The soundtrack of the game adapts to the in-game events, there is a strong theme running through-out and I really enjoyed their careful usage. Games that can flow between tracks are wonderful in their nature as the tracks can build up the tension during game play. Chuck Regan has done an amazing job and the soundtrack is available for those of you like myself who collect game soundtracks.


The game requires you to maintain 4 vital statistics

  • Hunger
  • Thirst
  • Temperature
  • Fatigue

Trying to keep these stats in the green is easy to begin with and but as the game progresses it becomes more difficult to maintain as resources and safe areas become fewer. The game uses the river to guide you to take the next step in the story, often giving you varying places to stop, but sometimes you have to make a quick decision as to where you need to head, do you got the marina and fix up your boat or head to the pharmacy to get medicine?

When it comes to keep your statistics in the green there are shortcuts you can take but they usually comes with disadvantages or risks.

  • Hungry? At a push you can eat bullrushes if you are lacking in proper food, however they are a much needed commodity especially in the later game.
  • Thirsty? then you can drink unfiltered water, but run the risk of becoming ill.
  • Cold? You can use fires for warmth however as your journey takes you to places were a fire isn’t usable or there have been many days of rain, drying off isn’t that easy.
  • Tired? Finding places to sleep is easy at first, however nature can often work against you meaning that you can’t get that much needed rest.


For me the game was about 10 hours long which judging by the price of £14.99 seemed rather reasonable. This is the first offering from the Molasses Flood studio and I have high hopes that they will produce more games of this quality, detail and warmth in the future.

P.S The game is 60% off in the Steam Summer Sale running now.