Browse Tag: Gaming

Wizard 101ing again

Little Troll has started playing Wizard 101, he has played it before but with a toon on my account, but this time he has his own account and seems to be more engaged than previsouly. In all honestly it’s nice to have a break from all that Minecraft chat.

If you haven’t played Wizard 101 the game is focused around quests and magic. Battles are resolved via card, players build up a deck of spells in the form of cards

KingsIsle have positioned their 101 games (Wizard/Pirate) as one of the front runners when it comes to Child friendly Multiplayer Online games. All forename & surnames have to be fabricated from three lists, 1 for forename and 2 for surname. Dependant on the age of the user the chat is filtered accordingly, and the user maybe limited to only using predefined phrases that are accessible via an in-game menu.

With games such as Roblox are drawing in large number of players, many of which are young children, for me the ability to ensure the safety of my child is naturally paramount. I tried out Roblox as LT was asking about playing it, however my very first experience of the game on logging in was some character dancing infront of the spawning location with a username that wasn’t, in my opinion, very savoury.

As I’ve been digging around in my account settings and history, I was interesting to see that Munki and I set our accounts up when Little Troll was about 1 month old.
Most likely looking for no time consuming things to do in the periods when he was asleep 😀

The Flame in the flood

After watching StarGrace playing the game on Twitch I was compelled to pick up this fantastic title. The game is described as a survival rogue-like and for the most part it’s true to this genre. However the game follows a guided path that is impossible to avoid, the river, which can be varied and deadly.
Despite the rogue-like nature unless you opt into perma-death the game has a number of checkpoints that allow you to pick up partway through the adventure.


The first thing that strikes you about the game is the art style is very unique and at times certainly reminds me at times of that art style found in the Torchlight games. The game does a wonderful job of changing the visuals with the changing weather, the rain making you feel everything is wet and damp.

The soundtrack of the game adapts to the in-game events, there is a strong theme running through-out and I really enjoyed their careful usage. Games that can flow between tracks are wonderful in their nature as the tracks can build up the tension during game play. Chuck Regan has done an amazing job and the soundtrack is available for those of you like myself who collect game soundtracks.


The game requires you to maintain 4 vital statistics

  • Hunger
  • Thirst
  • Temperature
  • Fatigue

Trying to keep these stats in the green is easy to begin with and but as the game progresses it becomes more difficult to maintain as resources and safe areas become fewer. The game uses the river to guide you to take the next step in the story, often giving you varying places to stop, but sometimes you have to make a quick decision as to where you need to head, do you got the marina and fix up your boat or head to the pharmacy to get medicine?

When it comes to keep your statistics in the green there are shortcuts you can take but they usually comes with disadvantages or risks.

  • Hungry? At a push you can eat bullrushes if you are lacking in proper food, however they are a much needed commodity especially in the later game.
  • Thirsty? then you can drink unfiltered water, but run the risk of becoming ill.
  • Cold? You can use fires for warmth however as your journey takes you to places were a fire isn’t usable or there have been many days of rain, drying off isn’t that easy.
  • Tired? Finding places to sleep is easy at first, however nature can often work against you meaning that you can’t get that much needed rest.


For me the game was about 10 hours long which judging by the price of £14.99 seemed rather reasonable. This is the first offering from the Molasses Flood studio and I have high hopes that they will produce more games of this quality, detail and warmth in the future.

P.S The game is 60% off in the Steam Summer Sale running now.

Eastbound and down

Euro Truck Simulator 2 was released in January 2013 and for a 4 year old game it’s really still got some stamina, the game has recently received another large DLC that expand the size of the world map in the form of major French cities and some work around the linking roads.

I’ve always been impressed by how much the company SCS are still supporting this title and it goes to show that the longevity of a game isn’t solely dictated by size of the studio or company, but the fan base and a product that is enjoyable. Not something you are likely to see from the likes of Call of Duty, where each year brings something new, quicker or fancier to collect the FPS’ers annual tithe.

I think this dedication is also reflected in the recent Steam Awards where the title walked away with two awards, one for “I Thought This Game Was Cool Before It Won An Award” and the community award “Sit Back and Relax”.

I’ve recently had chance to take part in the Grand Gift Delivery 2016 – Holiday delivery event, which was to Drive 10 christmas themed loads to different cities in Europe, it was a great laugh and I ended up unlocking some new areas and routes I’d not taken before. This all helps to feed into my map completion activities, which drops with each new map DLC released.

Some play the game with a keyboard and mouse as I did when starting out, but now I use my wired XBox 360 controller for much of the driving related tasks, swapping back to the mouse+keyboard when using the interfaces or to use a function I haven’t mapped. I don’t have much desk space so as much as the idea of a steering wheel is nice it really isn’t practical, below is the mapping I use, in case you fancy giving it a whirl.

Controller layout

Feel free to check out my WOTr Profile here.

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