Backlog trimming

So I continue with my adventure into my Steam backlog, I had chance today to play three games that I haven’t touched before and I quite enjoyed scanning through titles I remember wishlisting a buying during sales.

So I played some games that were all a little different.

Unstoppable Gorg is a 2012 Tower Defense game from Futuremark, I found the mechanic of the game rather fun as it added a different dimension to the order and way you built towers. The game storyline is rather fun and fully embraces the B movie era with it’s video pieces.

 

I don’t know where to start with Dr. Langeskov, the game take traditional game tropes and twists them into something unexpected. I really enjoyed playing the game and it had me laughing at times, much like Stanley Parable.

 

Dear Esther :LE is the revamped version of the original game now in the Unity Engine instead of Source, the sound has been remastered.

It had been some time since I had played this title and I feel I’ve half remembered much of the game, it was nice to have a reminder of my first thoughts on the game. The story is still as gripping as it was the first time.

 

If the game Outrun and the film Crank had a child it would be Outdrive, a fairly straight forward game that needs you to drive and drift a vehicle but also manage the  power so it’s not going too fast or slow. It was tricky to get it right to start with but after a while it was second nature.

 

Last word is a fun little game that has a combat system that requires a little strategy in order to beat your opponent. The aim of the battles is to always have the last word. The artwork is very nice and the soundtrack was also rather pleasant.

I’m surprised that the game hasn’t made the leap into mobile platform as it could work quite well.

 

This puzzle game was a blast, Cubot slowly ramps up the difficulty as it introduces new mechanics for you to master (overcome). The first 4 sections I took in my stride then things got more difficult and I didn’t have the time to sit and work out the solutions, but I can see me going back to try and complete the game in full.

Still Alive

Hi folks I’m still here, I just renewed my hosting plan so I’d best get some value out of it by blogging.
I stupidly failed to remember that we had visitors coming last weekend, so I kind of just failed to do any blogging or plan any posts in advanced.

I know that I didn’t blog as much as I wanted in January however the 18 posts I managed I was rather pleased with. I think that I’m going to aim for a minimum of 3 posts a week, which I feel will give me a little breathing space when work and life get hectic.

So onto February, I have made a start on games I’ve not played in my Steam Backlog first up was the retro feeling Stories Untold from No Code Studio.

The game is comprised of 4 episodes and it is a blend of adventure and suspense, it also draws on other genres such as text based adventures from the 80’s (hell there is even 80’s hardware in there) plus the frustration of old school text adventures and the syntax needed to progress the story line.

I really enjoyed this game a lot, it took between 2 and 3 hours to complete and it was on the edge of my seat for much of it.
If you haven’t played it and like suspense/horror games that mess with your head, I really recommend this game.

This month I’m also preparing for GameBlast, so expect some information about that coming up more shortly.

Somewhere : the child of CYOA & ARG

I enjoy narrative stories, stories that make you think, that make you doubt your choices, that make you concerned and worried that you may have made the wrong decision. This enjoyment of course originates with the countless Choose your own Adventure books that I enjoyed growing up, I would often spend evenings being a spy, or a traveller among the stars, but mostly it was attempting to avoid a grizzly death.

At the end of 2017 I had the pleasure of playing the test version of an interactive game, the game is called SomeWhere and it’s kind of a mixture of Choose your own Adventure and an Alternate Reality Game, it takes place in in real time, but with an added twist that you get notifications on your Smart Device, some instantly during conversation, some later usually waiting for an event to conclude.

I have to be frank I wasn’t sure how engaging I would find the game but I was gripped almost immediately, keen to get another update to see how things had played out, the limited test version of the game left me wanting to learn more, I guess that I need to wait until the game launches fully. Then “Take my Money!”

 

The game is being developed by Norseman Interactive and uses the well loved tool used for Interactive stories Twinery, although the screenshots posted indicate the sheer number of routes and options the game will allow you to take. It’s far bigger than any twine game I’ve ever written. Nice feature about using Twinery is that the game doesn’t actually need an internet connection in order to notify you of updates,as it is all scripted into the game.

There is also a nice feature that allow you to explore all avenues of the game, you can track your steps back and make another choice ( yes like holding open that page in your Choose your own adventure books in case you died on page 172.

On Android the Beta Version of the game can be found here : https://play.google.com/store/apps/details?id=com.tanuki.somewhere&hl=en

A New Challenger Appears

I have decided that in 2018 I would like to try and play some of those games sitting on my virtual Steam shelf that have been gathering virtual dust.

I am a Humble Bundle junkie, yes it’s for a good cause as I’m supporting charities, but my Steam Library is now bloated to a massive 800 games, almost 50% of them I have never installed or played.

Products by time played

12 or more hours 85
Less than 12 hours 48
Less than 6 hours 57
Less than 3 hours 34
Less than 2 hours 47
Less than 1 hours 138
Never played 390

* Data from steamdb.info
So starting of slowly my aim is to start chipping away at the list of games in February, I shall select Fourteen games that I have never played before and see how things go.

I hope to blog about some of them as the month progresses.

 

Memorable gaming moments Part 3

Welcome to part three of the Memorable gaming moments, we are now fully immersed in PC gaming.

7 ) We are kicking off todays trip down memory lane with the single player space simulator Tachyon : The Fringe, there were many space sim games over the years but for me this was the one that delivered all the elements that I wanted, intuitive space combat with a variety of ships to kit out and fly, an enjoyable but storyline that sees you choosing sides in a giant space conflict.
All of this from a rather small developer, it was a treat to play and Dok and I spent countless hours discussing the game and tactics.

But for the two big draws to buying Tachyon were:

  • the first was that the main character Jake is voiced by Bruce Cambell
  • the second was that the ships allowed for sliding which being a Babylon 5 fan was an instant attraction (for reference this is when you can maintain the direction and velocity of travel while being able to alter the direction the ship was facing).

 

8 ) Final one for this post is Medal of Honor: Allied Assault, released in 2002 the game delivered an amazing single player campaign, but also gave me my first proper experience with online gaming.

The single player narrative for me was a wonderful glimpse into the use of more action focused games for story telling but with Steven Spielberg on the writing team it’s no real surprise. I think the thing that struck me most about the game was that it jumped between locations and environments, giving you different environments to handle and deal with.

There were moments when you were taking part in street battles, attempting to take out sniper nests before they targeted you or avoid enemy tanks as infantry. The game used AI to control allied troops that would fight around you giving things a more immersive feel.

The multiplayer was fast and frantic, there was a variety of weaponry and the maps were lifted from game locations, some later mods added artillery fire or animated tanks that would periodically fire at known camping locations to allow the games to flow alot better.

You can read Part 1 and Part 2 in this series.