Issue 13 (part 2)

I failed to mention a few items in my last post, some due to time restrictions some due to the fact I wasn’t aware of them.

First up is the rather cool ‘day jobs’ these off-line mode settings allow you to gain a slight bonus when you next log on with that character. The job you have depends on the location you logout, and the reward changes depending on what job you perform. There are some badges linked into the job and I believe an accolade too.

While on the topic of badges I thought it maybe worth meantioning that the game interface for badges has been completely redesigned. Woo a wonderful change for my badge whoring hunters characters. Additionally there are now tooltips that appear telling you the percentage completed for that badge, example “9 (90%) of 10 complete”.

The final item I only noticed yesterday was the rather funky method that the developers have used to get around adding more costume slots into the game. While at the tailors you can now save and load costumes from files stored on your machine. I have to say I wish this feature had made it into the game sooner as I have altered my characters look so many times it would be nice to have the older outfits saved.

New Costume Loader
New Costume Loader
Badge tooltips
Badge tooltips
Badge type selector
Badge type selector

Issue 13

Each day I’m continually wondering if today is going to see the lunch of issue 13, yet another patch is loaded onto the test server. Better to be safe than sorry i suppose, do not what another BFR style update occurring in my gaming lifetime.

Since the start of open beta there has been quite a few patches to flatten out the bugs and to remove or alter items that haven’t been received that well by tester. Many of these are related to PVP, which is not an area that I spend much time.

So as the issue draws loser to release, I thought I’d cover some of the new and altered features in a little more detail. Considering that the mission builder was withdrawn from this issue, it’s still jam packed with goodies that will more than cover the few months before the architect arrives.

First up some linkage, I read a nice short interview with mat “positron” miller recently where he tells us the main reason for the delay in the mission architect was down to user feedback wanting to be able to fabricate your own end boss for missions.

Also this entry I won’t be covering the new power-sets, mostly due to the fact that until launch these could change immensely plus I’ll leave a little magic in the issue for you to discover yourselves.

So if you don’t want to see any more information about Issue 13 then stop reading now.

Continue reading “Issue 13”

CoX content returning to Welshtroll

Rather than having to split my posts between and here, I’ll be migrating the posts across in the next few weeks to

I think this is more of a realisation that my amount of time to blog is so little that it is a bit silly to have 2 different locations that may only get update once a week each.

Task Force Trinity

We’ve been teaming with some of the VirginWorlds podcasters in City Of Heroes over the last couple of weeks. So in order to break from the normal levelling grind, this week we decide to attempt the Positron Task force.

For those readers that are not COH players, a Task force (TF) is like a series of missions that require completing sequentially in order to finish the task force. On completion each member gains a badge and the has the choice of a reward.

The main issue with this TF is that it’s effectively two taskforces combined and thus is rather long and has lots of steps required to complete it. Another factor in the mix is that due to the level range being 10 to 15, the powers available to all the members it still quite low.

In order to aid the team in a fast completion of the taskforce me and Rachy equiped our characters with Recall Friend to help teleport our team around the map, combined with us both playing healers we hoped to get it completed quite fast.

There was alot of nipping to and fro to various contacts and mission, the primary enemies are Clockwork, Circle of Thorns & Vahzilok, all of whom put up a decent fight and we narreoly escaped getting wiped a few times.

Tiny Tammy, Crazy Duchess, Teppalot, Tundra Templar, Wolfshead, Electro Nick, Mornington
Tiny Tammy, Crazy Duchess, Teppalot, Tundra Templar, Wolfshead, Electro Nick, Mornington in action.

Overall we were quite lucky and I think we only team-wiped twice during the 4 hours, which was rather nice as none of the team had done the task force before.

Hopefully if we can remain at similar levels we aim to tackle each of the Hero task forces while still being within the level range, which will allow everyone to still gain XP and levels while on the missions.

Post mortem

I really enjoyed this task force, although the time resctrictions meant we didn’t take in alot of the story line, but it was cool that we completed it in one sitting. Thanks to all that showed up and I hope you enjoyed yourselvesm half as much as we did. I’m looking forward to plotting out the future progression and challenges for the team.

Guitar Hero (4) World Tour (Wii)

I was very surprised when I got home on Friday to find that Rach had bought me the latest in the Guitar Hero series.

I have to admit I wasn’t planning on purchasing this until the new year but I was very excited by all the new shiny components. So on Friday evening we started on the career mode for our band JAM BADGER.

I got stuck into the drums while Rach stepped up and took on the task of singer. It was tricky to start with but we soon got the hang of it and tore our way through a good few gigs.

On Saturday Dok visited and we made some serious progress into the track listings. It is quite silly that you earn more cash from single player than group play, which meant that some solo parts had to be played before we could unlock the Tool gig.

I think one of the hardest tracks but also the most satisfying was System of a Down – B.Y.O.B.

Dok highlighted the fact there are potentially issues with the drum kits, he’s experienced this on his Xbox GH drum-kit where the green drum isn’t working at all now. He also highlighted the fact that Activision have admitted issue with the drum-kit and will be supplying drum tuning kits. The only issue with my drum-kit is that it can activate star power by accident, so not all bad just quite annoying.

But all in all I really enjoyed playing it, top stuff Rachy.

EDIT: it appears that Dok has resolved his issues with the drum-kit.