Eve again?

eveonlinelogoOn the back of the Van Hemlock podcast this week I really should give Eve a second chance again.

I tried Eve for a brief period and lost interest quite quickly, but I’m considering revisiting the game after the 11th free expansion altered the new player experience to be smoother with improved tutorials. Eve has always been a game that interests me but I think the underlying reasons behind it maybe due to the classic Sierra Homeworld series and Tachyon games. I do like the space theme and thought Eve would be a great MMO to get into. My fault I suppose, it is tricky going into a new game without bringing along a list of expectations and I certainly did that.

So I plan on giving Eve another try in the near future, hopefully with the re-mastered introduction it will be a little easier on me and my expectations.

Mammoth catchup

A general catch up post to cover my general lack of inconsistency.
Well the last couple of weeks have been very hectic but I’m going to try and write a little something down.

wagamama-logoOn the weekend 7/8/9th me and Rach headed to the big smoke, after a quite annoying train ride we were pretty much exhausted and after a whistle stop tour around the rather awe inspiring St. Pancras station, we hit the hay quite early. On the Sunday we met up with a large and varied assortment of folks from different places. Much nattering was done and although the pub we had gathered in offered food, our plan was to hit WagaMamas for our nourishment needs. As typical as the weather is in the UK the once sunny skies filled with heavy clouds and our 10 minute journey was undertaken in vast downpours, but the food was rather tasty as promised, so it was worth it.

We took a stroll and visit a Gosh Comics where I picked up a couple of nice titles  and then we continued onto Forbidden Planet. The home of so many shiny things.

It was really nice to put faces to the rabble that normally exist in electron form over the interweb.

In the past few weeks there has been a light scattering of Left4Dead with Rachy and more recently Dok, I really do enjoy the game and can’t wait for the expansion to arrive.
Our weekly adventuring team in City of Heroes is fast approaching level 40 and I’m looking forward to the Taskforces and content in the final 10 levels, which I haven’t seen before.
I’m still playing some Dawn of War 2, mostly on campaign mode still, only seeking into multiplayer games occasionally, the game is certainly well thought through and my 2nd run on the campaign is still quite fresh. I think the customisable characters allow for some very different play-styles between games.

I’ve also been playing a couple of Java games as my flu/cold/lergy meant I didn’t feel like playing anything that needed to much concentration.


Well I’ve finally seen Watchmen on Monday just gone. I really enjoyed the film adaptation and thought most of it was as true to the original as could be expected, superseding my exceptions at times. After a post-viewing discussion with Dok I think I nailed down one of  the elements that I felt wasn’t as obvious.  In the film as in the book the threat of nuclear war is made quite clear, but I feel the book illustrates the populations anxiety and the heightened sense of impending doom.


I’ve not read lot in the last few weeks, Rachy got me Batman : The Killing Joke which I found a wonderfully dark and gripping storyline. Thanks to Rockjaw for suggesting it on the Limited Edition podcast a few episodes back.

Issue 14: Architect


As you may have seen the latest issue of City of Heroes/Villains is due out in the next month and it certainly is the talk of the town.

For those that aren’t familiar this new addition to the game will see the introduction of buildings to nearly every city zone in Paragon City and the Rogue Isles. These buildings are owned and occupied by Architect Entertainment, a new company that aims to give each person the ability to “create their very own pockets of theoretical existence” (Source: Paragon Journals)

After many months of speculation the details are being released to an audience that has been waiting with bated breath. An in my opinion it has certainly been worth the wait.
The original delay was rumoured to be due to testers wanting more customisation options for the enemies that are used especially the ‘boss’ character, well the developer have explained on that and look set to deliver a mammoth sized Issue.

Taking look through the screen-shots that have been supplied it’s easy to see that customisation is a big driver behind the mission creator, allowing for a choice of 100’s of maps and the creation of completely new enemy groups


Linking the new system directly into one the biggest features of the game, the Costume creator, is certainly going to make for some awesome user created content. Combine that with complete narrative control and mission events & goals, you have the recipe for complete immersion into the storyboards from other players minds. I am also happy that the missions are stored globally so us EU player will be able to see and play story arcs created by players from around the world.

I frequently find the greatest pleasures in the simplest of things, the back-story and integration of new content has certain been one that the CoX developers excel at. The new content is slotted in among the everyday elements of the game as if it has always been there, just hidden away until it’s unveiling.

I have some stories all plotted out and will be diving straight into the AE system once it arrives. I shall be blogging about these story arcs and the creation process while building them. I hope to see some story arcs from you too.

Some Architect related links
Architect FAQ
News item with images

A weekly update

Yes I remember that I do own a blog that needs feeding once in a while. I blame the rather awesome Dawn of War 2 for my sudden loss of all normality. More info to come on that.

I thought I would start to report on my gaming habits and activities, not a massively interesting subject for readers yet I would like to catalogue record my adventures in gaming.

So to get started here’s a breakdown of what I’ve been playing in the last 2 weeks.

Left4Dead – I posted before on how we got L4D on the 14th, we have jumped into a few games since and the Versus mode is certainly one that me and Rach are enjoying.

Dawn Of War 2 – I have been playing the single player campaign mode of the game and I am truly impressed. The persistent nature of the

City Of Heroes – Our wednesday group obtained level 35 and we planned to try out the Impervious Taskforce. After a nasty start we decided to use some higher level characters to help move us along. The ITF is rather cool and is completable in quite a short about of time. For our second week of gaming we headed into the Rikti War Zone and completed the story arcs that were offered to us.