We are a few days away from the final Planetside server merge, but as Dok pointed out why would you run a ‘welcome back’ month where most of the free time occurs before the planned event happens? A rather unusual set-up I think you’ll agree.
I’ll be happy to play my (once were) Max level characters again, I really doubt that I’ll re-activate my account once the trail is over. It’s rather sad to see this once proud game reduced down to one solitary server, containing the remnants of the whole player-base.
Through-out the last few years it was made very clear that the EU and US servers weren’t scheduled to be merged. There aren’t many reasons to perform such a feat. unless you are looking to reduce the overheads of the game. The EU server Werner has barely seen any users since the US servers merged and this latest move just looks to delay the eventual closure of Planetside, a move that after Matrix online SOE is willing to make if needed.
It pains me to say that the game is littered with hackers that blatantly exploit the client-side coding without fear of punishment from the company. Excluding the older-school FPS games that drew cheaters in droves, MMOs are normally free from exploits, of course this is the exception to the rule.
The game still continues to be advertised on the SOE site and receives subscriptions from honest and cheating players alike. Frankly I’m disappointed that Sony Online Entertainment do nothing to stop cheaters from ruining one of the most unique games of the MMO genre, not to mention that they still back a product that is known to have exploits.
At the end of the day SOE don’t appear to care who is paying them and cheaters money is as good as an honest players, sadly at some-point the only ones left playing the game will be the cheats.