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Month: September 2009

Issue 16 lands

Posted in Gaming

Before a start on the main topic there is a small point that I would like to cover regarding the City of Heroes/Villains major game updates or as those familiar would know them ‘Issues’. When the last issue was delivered there were many people thought Issue 15 was rather limited in the amount of content that was delivered, it is true that the amount given in the Anniversary update was small in comparison to other updates.

Of course there are many reasons for this, I would imagine the primary ones being Issue 14 (Architect) which wasn’t a small update by anyones standards. Now outside of bug and quality of life improvements the additional content that is delivered.

If you took all of the free updates to the game in the last 2 years alone, you soon see that the volume of content is on-par with what some other games would refer to as Expansions.

I really don’t have any problem with no free updates as long as any bug fixes are the primary focus but apparently some-people believe that free content is owned to them just for subscribing.

I appear to have digressed a little from the topic in the title, so onto Issue 16.

Issue 16 is a great update to the City of Heroes game here is a quick run down of the main areas that have been updated:

  • Power Proliferation (including 1 new set)
  • Power Customization (Colourisation)
  • Pets will finally zone with masters
  • Enhanced Difficulty Options
  • Super sidekicking

Now the first 2 options appeared the most interesting to me, but then the Super sidekicking was announced and I can’t decide which feature is most exciting. I think that being able to team with anyone at any level is going to open up alot of options for players. Not longer will you have to deal with friends leveling away from you and being too far ahead to group with.

The bulk of the Issue is around the powersets but there are some smaller changes that are equally as cool, such as:

  • Additional Tool tips and a re-organisation of the options panes
  • Character selection at logon displays the last costume they were wearing
  • Brawl no longer has an endurance cost
  • A settings to only allow email from those on your friends list and those in your SG

There are notes over at paragon wiki for easy reading and quick reference.

Look and feel

Posted in Site News

I have failed to mention the fact that I have a new theme on my website. I’ve become annoyed with pure white and stark black themes that I have been seeking something that didn’t burn my eyes if viewed first thing in the morning.

It’s a tweaked version of a downloadable theme by James Barclay (, and I find it rather smart and easy going at the same time.

What do you think?

Blown away by Section 8

Posted in Gaming

Section8After a few exciting weeks playing open betas it’s finally time to un-install these Gigabyte hoggers and reclaim some of my hard disc.

First was Champions Online, which is now live and appears to doing a good job so far and I believe I glanced a Tweat about a first free expansion.

The second open beta client to be removed is that of the rather pretty Fallen Earth, I didn’t really get much chance to play about on this as my Graphics card was having issues. I hope to get chance to revisit this game when I have more time on my hands.

The third open beta I have been playing is a FPS game called Section 8, I heard about the game while listening to the Gamers with jobs podcast. I have to admit that I believed I wasn’t going to enjoy this game as it looks like another hopper populated FPS, that was being developed for the console market with a PC port thrown in for good measure.

Boy was I wrong. This open beta with only a fraction of the skills and maps was completely wonderful and didn’t become repetitive for each match. The match were long enough to be fun and allowed you to get into the swing of things, but not drawn-out where you end up praying for the match to finish. The customisable load-outs and suits gave a superior feeling to the standard FPS game we tend to get sucked into these days, combine that with the ability to “Drop” anywhere on the map makes this game ideal for the quick drop in gamer.

The game will also feature a single player campaign with the multi-player remaining the backbone of the product.

During post match chatter I read the following “Win or lose, you feel like you have achieved something in this game, and it’s fun”.

Section 8 is out for the PC and XBox360 on Friday 4th September (I believe), no doubt there will be demos around. So if you are looking for a game to perhaps tide you over until Modern Warfare 2 arrives in November, perhaps you should give Section 8 a whirl.