On returning to City of Heroes one of the in-game systems I took for granted in the past was the inspirations. You can activate them as fast as you are able, so with a little preparation you can enter each battle with a balanced load out to help you out if things turn ugly.
Of course this isn’t anything new to the genre, potions and medkits have been stable component of our games for many years, However I’ve always been frustrated by cool-down systems that games use to limit the speed of consumption of these items,excluding PVP balancing I struggled to find a clear reason for this implementing this in PvE, other than slowing me down.
Using a health potion every 3 minutes isn’t ideal, for me it will often result in death. Mainly due to my fondness for soloing but I also like to face obstacles that offer me a challenge. I don’t want to be limited to. Grey mobs just because I play a supporting class.
I know may will argue that “it’s a multi-player game for a reason, find a healer”.
Of course finding a healer that wants to spend an evening playing whack-a-mole is never that simple and I want the ability to play a character that is able to solo between grouping.
So I use up twice as many health potions, but my enjoyment of the game increases too.
Anyone else with a similar opinion or am I just being awkward?