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Initial Impressions (TSW)

Posted in Gaming

With no NDA for the TSW Beta weekends I can happily discuss my experience of playing through the first few hours. I aim not to give any spoilers and will hopefully I’ll focus more on the mechanics/systems in the game and if this isn’t what you want to read about then I’d suggest you stop reading here.

Highlight 1

TSW has been promoting their no-level progression system and to be fair I always took this with a pinch of salt as this often translates into “we refuse to call them levels but the mechanics are the same”. However TSW have managed to pull it off in a rather successful way.

To sum up my play-style, I’m a lore whore, hovering up any story lines and quest arcs whenever possible but as I reminded during my recent playing of Swtor, this often results in you over-levelling can the foes you encounter are weaker and present no challenge.

With TSW I played my normal path and picked up quests as frequently as possible (there is a low capacity for quests) and it felt very natural that the location/game content still matched. Enemies were still hitting me just as hard, despite me having some new skills to use against them.

Hightlight 2

Quests give a quick indicator that tell you how many parts it comprises of, this feature is good for juggling long and short term missions, plus in the one area in use this weekend, quests originate from investigations and not just contacts, which at first I thought was gimmicky but it’s not over used (yet) and the quests are very varied.

Highlight 3

The game uses much phasing to delivery a good experience for the player, despite there being a high volume of players in the area I didn’t feel that my quests were impacted by this. Only once did I have to wait for a clicky to respawn and it was only between 5 and 10 seconds.

We’ll that’s my first post complete, nothing magic but certainly a good start to the game.