More Secret World

Secret World has been out for 2 weeks now and the overall opinion seems to be generally good. I’ve caught up on a number of bloggers posts focused on Secret World, who shamed me into finally getting this blog post done, I’ve linked them for reference.


Effective Communication

I have to admit I find the flow of information coming from FunCom has been rather good. They have been good at releasing detailed information about future content and been honest about problems that have been encountered thus far. Additionally update 1.0.2 was released yesterday proving they are wanting to minimise impact of bugs on the player-base, I hope they can keep it up

Here is a list of the recent updates from FunCom:

  • Buddy Key – A rare move this early in a games lifecycle but a nice idea, a 24 hour pass you can give to a friend so they can join in the fun.
  • Chronicle – An online Character and Cabal profile tool
  • State of the Game – A post by Ragnar Tørnquist outlining the future content starting with the first issue on 31st July. A detailed post that shows that FunCom are planning on keeping us entertained.
  • Chat Problem update – A frank update on the chat problems that have been encountered.
  • A Developer live Stream – Hopefully the first of many giving insight into the game and it’s development.
  • More Issue #1 news – A blog entry detailing Issue #1 content, with a comic style image as the cover.

Mr. Bounder of adventure

We all have fond memories of certain missions in our MMOs that were enjoyable and a pleasure to play. However once complete they are usually lost forever in the completed missions list. With a few exceptions (main story & investigations) all the quests in Secret World are repeatable and you often find yourself drawn into doing so.

As you spend more time in these areas you stumble across side-quests that are positioned off the beaten path, I encountered two over the weekend that I had never seen before. This is a nice touch as it encourages you to wander of into the unknown and utilises more of the map so there is less dead-space where nothing happens.

What rush?

The most frequent comment when I hear when gamers are talking about The Secret World is that they don’t feel rushed. There is a natural progression to the game but with no levels limiting your adventures you can merrily take your time to play through missions, find lore items and hunt for other goodies.
An additional benefit of being able to replay missions is that it allows you to team up with friends and get the enjoyment of grouping without the juggling of levels or alts.

I think that covers everything I wanted to discuss, I leave you with a screenshot of Dok and I rocking out with Cannibal Corpse

2 thoughts on “More Secret World”

  1. Ah, Bounder of Adventure! Yes, I too am sick of those other games where they bus you around with groups of overweight chemists from Dagenham squirting Timothy Whites onto their puffy flesh singing “Torremalinos, Torremalinos” and complaining about the food oh it’s so greasy here but we found a lovely place that does fish and chips and Watneys bleedin’ Red Barrel…

    1. And people in general chat drones on and on about how Mr. Smith should be running this country and how many languages Enoch Powell can speak.

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