I have the power

I have often alluded to the fact that power choice is my favourite game mechanic, stemming from days in Planetside through to City of Villains. Of course a great system isn’t they only component that draws my attention it must be employed in a way that works well with the game mechanics.

Planetside employed the Cert system that allowed you to drop or acquire new abilities at a regular scheduled pace.
Guild Wars made all the powers available but gave the primary one a buff and limited the tray to 8 powers.
City of Heroes pinned you down to 2 selections at the start (excluding epic archetypes) but allowed complete freedom of how you configured the powers for your own use, down to how they were slotted.

The Secret World takes all of the above a mixes into a newer combination.
Unlock any power you want, slot any power you have bought, choose 7 active and 7 passive abilities whenever you are out of combat.

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This allows you to pick and choose powers from other Ability sets that enhance your current build, for example, there is a great power in one of the melee classes that increases your Crit Power by 15%, which when I’m being a healer means the amount of healing when I get a Crit is increased.

This level of flexibility is means that as you progress through the game more options and combinations become available, you can pick-up abilities that complement your existing powers, without being block due to not being a tank or having not selected a certain race.

I am currently focused on pistols and blood magic, but I have allocated points into other areas for powers that I use in solo and group builds.

What powers are you using or heading towards?

4 thoughts on “I have the power

  1. I am currently using mainly Chaos magic and Fist weapon for my primary survival/solo play. This one is adjusted a bit also when it is team play or a need for pulling.
    In addition I have a blood/fist build for healing & support.

    These three I have unlocked all of tier 1 and some tier 2 abilities, plus allocated a couple of misc and tier 1 abilities elsewhere also.

    1. It’s so easy to switch between them, if you update your gear management when you update or upgrade.

  2. I’ve been filling in all my inner-ring abilities… I’ve just hit Blue Mts. and have ’em all except Hammer.

    What I usually run with is an almost full on Blades set, with a ranged builder I can use to pull. With a mix of tank and dps talismans, I do pretty well against both singles and groups.

  3. Fist/Chaos has been my primary focus, but having picked-up the deck for my faction, I’m now tempted to move on to another combination and aim for another deck. Currently looking at Hammer/Chaos along with Fist/Blood.

    It’s all for the outfits though, I haven’t changed my non-deck-based PvE build in ages.

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