Zeppelin & Lead

Over the last few weeks I have been lucky enough to join the FFR group (via the How to Murder time Steam Group), in playing Guns of Icarus Online.

In 2010 Muse Games released Guns of Icarus was a rather fun game, it was a little rough and ready with the concept and design being very strong, the implementation lacked a little in certain places especially the controls that were very twitchy.

Despite the lower than average reviews of the game a sequel was planned and was partially funded by a successful Kickstarter, a good indicator that the game had a strong fan base.

Guns of Icarus Online launched in October 2012, with mutliplayer galore. Pistons and pumps, rockets and tar, the game builds on the original format with enhanced roles and weaponry. The maps are large and filed with obstacles making navigation taxing on top of keeping your ship and guns in range of the enemy.

Each role is designed to have more slots that favour the role, meaning there being a gunner while in the gunner role grants you more options, however a gunner can still help out with navigation and repairs. This gives flexibility for crew to adapt as needed during a fight, but it would be nice to have the ability to swap in a game once you have died.

The game also features a cash-shop for cosmetic items for your character, which is where you can get those all important hats.

Squid battle

As with any game there are some points that can be improved upon, but the main one that comes to mind is that mid-match there have been some rather lengthy lag spikes. Hopefully these will be ironed out as the game is still being actively developed.