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Month: June 2014

Friday 13th update

Posted in About Me

Afternoon all,
The labyrinthitis that I’d had for the last 8 weeks, flared up quite a bit over the last week and I’ve not really been able to focus on much. Hence the lack of posts.

Hopefully it will settle down a little soon and I can get back to my normal routine.


Posted in Gaming

Sheltered a survival strategy game that places you in control a bunker in a post-apocalyptic wasteland home to a family.
You have to find the right balance to ensure the continued safety of your family and any other survivors that you decide to let into your Shelter.

The game is scheduled for release in 2015 and will have you juggling the day to day chores of repairing life saving systems or sending parties out to scavenge from the nuclear wasteland above.

The interfaces and notebooks remind me of those found while running the border checkpoint in the fictitious socialist country of Arstotzka in Papers, Please. The music has a little of the City of Heroes vibe to it I feel, but sounds very in-keeping with the theme.

If you’re interested have a look at the KickStarter page.


The completionist in me

Posted in Gaming

I’m enjoying the adventures set out in The Elder Scrolls Online, My Wife and I have moved on from StormHaven and have nearly finished the content in RivenSpire. There was a period where we had a few grey missions in StormHaven that didn’t yield much XP yet we were compelled to complete them, which brings us neatly onto today’s topic.

Went it comes to the grey missions I’d much rather enjoy the content despite not getting much in the way of XP. There is some fantastic writing and since I’m playing good money for it why wouldn’t I want to consume it.

Each zone has a number of elements that appeal to the Explorer element of my 4-part Bartle profile. These range from scenic view points to Skyshards that are dotted around the area map and tend to be discovered while questing. Of course there are crafting components that need harvesting and treasure chests to loot.

These things start to appeal to the Achiever side of me especially as you discover unique overland bosses that have achievements linked to them, plus once you have killed such bosses the icon on the map goes from black to white, the same is true for caves/dungeons and crafting locations.

It’s nice to be encouraged to explore and complete an area, rather than just jumping between quest hubs.



Posted in Gaming

I have been waiting for this game and tracking it’s development for what feels like years, after enjoying the first game and knowing the same duo would be working on the soundtrack it made the wait even longer.So with it firmly in my grasp I dug out my 360 controller and settled in for a few hours of gameplay last night.

So far I’m only two hour into the title, it really didn’t disappoint. As with Bastion the atmosphere is wonderful and the is music weaved expertly into the gameplay and the the commentary different in nature to that of Bastion still helps paint a picture.
The mechanics are nicely explained in the first 60 seconds doing away with a tutorial style introduction and throwing you into the thick of the action.

I’ll not go into the ins and outs of the game as there are many other places writing about them, plus I’ll not want to spoil your experience.

More as I process through the game.


TESO update – June 4th

Posted in Gaming

The recent accounement “The Road Ahead – June 4th” highlights all the ongoing changes includinge maintenance patch changes, Large updates and future updates. The full post can be found here.
First up are changes being rolled out as part of the usual maintenance patching which is focusing on balancing the Nightblade and Dragonknight classes, they are trying not to nerf or overpower the classes and altering the abilities in small increments.

The second update (2) is due to drop towards the tail end of June and brings with it some requested features like

  • a field of view slider, that I know will make some people happy
  • Also in this update will be the ability to pickup weapons and armour that you find in the world
  • Instances will indicate the type of instance you are about to enter when at the door (Solo, Group)
  • New daily PVP quests for kill enenmy classes

I’m not going to list them all here as there are quite a lot, my favourites are

“Fixed an issue where reflected projectiles would sometimes create a mirror image of themselves that did no damage.”


“Skeevers are no longer invisible while in their idle animation.”

You can read all the notes here

The Longer-Term updates tells us “Further, we’re going to allow dungeons to level to the group leader.” I wasn’t alone in remarking on the lack of such functionality at launch and this level adjustment functionality will hopefully be the first in the mentoring area.

Plus armour dyes!

#TESO #ElderScrollsOnline