I have played some more Shards of War this week, fitting in a few matches each day.
The games is still in development and hopefully things like the matchmaking will improve as time passes.
I wasn’t aware until this week that the “Dragon” could be obtained and used to lane push, similar to Strifes giant white ape. Still lots to learn it seems.
Of those sentinels in rotation at the moment I’ve been focused on the following:
A close range assassin with a stun, teleport and PBAoE blade attack, his basic attacks are short ranged, meaning you have to be very close to the fight to start with. The teleport can be used to jump out of sticky situations as well as ganking.
His ultimate morphs the other 2 skills into and enhanced version for a single use, powerful if you can jump into a group of enemy sentinels.
Passive: increases movement speed when a skill hits
A pet focused character one focused on attack the other on healing.
The standard attack is long range and secondary attacks have a nice slow effect.
Imp the attack bot is not that heavy but can add a little more damage to a fight and if you use the secondary attack will target the same enemy if in range, doubling up the damage and slow effect.
Seraph is the heal bot, who when not in use enables Geminis passive heal ability, but can be targeted on Gemini or other friendly sentinels.
I have played enough matches to accrue 10000 credits which allowed me to purchase a new sentinel.
Warhead is a ranged pusher and as the name suggests his attacks are somewhat focused on missiles.
His basic attack is long range and his passive gives him a bonus versus drones.
His secondary attack is a single rocket TAoE that deals damage to all in the blast radius as well as slowing them.
Armed with a stun grenade and a volley of rockets, I’ve only played one match with him and I have to say it was very fun. His ultimate is Steel Rain and Warhead is immobilised while using it, but it fires multiple rockets into a selected area. Ideal if you can catch 2 or more enemy sentinels.