The Secret World still remains one of my favourite MMO games, of course as with many titles games I’ve not played it in time but given the chance I’d return to the Secret World concealed within this one. I played from launch and even though there were a large number of us initially, the familiar faces soon diverted their attention to something more shiny.
Belghast recently posted how it’s one of the games that he considers great that’s he’s just not playing, and I can understand why as the games open class system doesn’t actually cut the ties between roles and skills. I’ve been back a number of of times and have enjoyed going back to the earlier missions to get a feel for my characters powers. My alerts on my phone all use a combination of the mission noises from TSW so I get reminded of it quite often (a modern day equivalent of harp music?).
In the recent Game Director Letter, Funcom are planning some quality of life changes that I’m rather surprised weren’t considered before now given that the game is 2 and half years old now and they may have been part of the player drop off.
Some of the highlights mentioned are:
- changes to the overland enemies pre-Tokyo reducing the time to kill
- Adjustment of the irritating populations “mobstacles” ie Ak’ab
- Free teleport to any anima well for quick travel, which is a nice touch and could make those planned evening run a little faster.
- Improved early game rewards to avoid player gimping themselves
- Updated starter deck builds
I recently received an offering me the Grand Master (flash) pack with some additional bolt ons such as 6000 funcom points, 5 Deep Mystery Boxes and a free copy of the game (key). I’d consider it but it’s too soon after Christmas to start buying lifetime memberships.
Now just to get another ragtag assortment of players to blast through some more content or since it’s now I a little smoother maybe spend some time completing things in Egypt myself.