I like many have been on the KickStarter bandwagon since the dizzying days of 2011, in years passed there has been a random parcel has been delivered each month and I’ve not had the foggiest what was inside until opening, kinda like having 12 birthdays. Over the years I have mostly backed board games, but there have been a few albums, a handful of computer games and not forgetting helping out the fine folks at Massively Overpowered when they needed rehoming.
I’ll be honest, I generally enjoy all the things that lurch forth from the mind of Alexis Kennedy so I jumped at the chance to see where this new adventure was likely to take us. You may know Alexis from Failbetter Games working on the Fallen London & Sunless Sea, with guest appearances as a writer on Dragon Age: The Last Court and Stellaris : Horizon Signal.
Mr Kennedy is one of the co-founders of WeatherFactor along with the awesome Lottie Beavan, also from Failbetter Games where she was the Producer of Fallen London (web/iOS) and Sunless Skies and it’s expansion.
Given this duos past form, I am very excited to see how the game develops and takes its hideous final form over time. Also the in-game icons are being supplied by Clockwork Cuckoo who did the icons for another favourite game of mine Big Pharma.
Cultist Simulator is a narrative focused game that sees you trying to live a “normal” life, dreaming of strange places and having disturbing visions, getting that work/life balance right is important so that you don’t starve to death, weigh up the odds of doing manual labour as an injury could turn out to be fatal.
At first the game seems straight forward but as you get further into the story you discover it’s a complex juggling act, as all your actions take time to complete (less than a minute usually) and sometimes you find yourself egging the timer on so you can try and play a card that is time-sensitive before it evaporates.
Things get more frantic as you unlock more actions that can be performed and each has elements to be discovered, like the correct combination of cards it needs to trigger an event, or a new unlock.
Since backing the game there has been an Alpha release that naturally has more polish than the prototype did, more to interact with, more ways to fail, more things to juggle while consuming the wonderfully dark narrative.
So If you are in the market for a narrative game that’s a break for the norm then give Cultist Simulator a whirl : https://alexiskennedy.itch.io/cultist-simulator