Roll 2d10 and call me in the morning

Busting the post Christmas blue with some help from strategically placed holidays on DokChaos’s part we cracked open some new board games that were gifts and some that we’ve not got around to playing yet. On the table were Last Night on Earth, Castle Panic! and Once upon a time.

Last night on Earth

LastNightOnEarthWe finally got around to playing Last Night on Earth, which I had picked up from Hula Gaming while we were attending the Cardiff Comic Con last August. A popular game I had been wanting to pick up for quite sometime.

Of course it’s as fun and frustrating as you’d imagine with much zombie antics all around, of the matches we played I think the heroes only one once.

One minor annoyance with the game is that the rules don’t read very well. As new players we often had to refer back to the rules only to have to dance between pages as some of the rules are detached and needed some tracking down. This often broke the flow of the game play at least for us new players.

Castle Panic

castlepanicWe played a few games of Castle Panic, which is fun co-op game that once you have the rules nailed down you can play a game in about 40 minutes. Tower defence in it’s most basic format, orcs are attacking you and your team-mates are defending the castle and it’s walls.
The game needs a little strategy as you generally have to be planning 2 or 3 moves ahead.

Happily we managed to win both round that we played, so I believe that next time we’ll modify the rules to make it a little more challenging.
That said the rules are lightweight and certainly easier to reference when needed. Maybe having some of them printed on the board allows for less lookups.

Gaming group

In February I shall be running a monthly table top club in work. I have about 10 to 12 persons for the first meet up.
I plan on on taking a good mixture of games to introduce new players to games, after trying Castle Panic again I think it could be a good intro for some players. I hope to try some Fluxx, Munchkin, Settlers of Catan and other I decide on.

I’ll let you know how we get on.

Forever Forbidden

For my birthday I had a copy of Forbidden Desert, which is a sequel to GameWrights co-operative game Forbidden Island. The mechanics of the game are similar enough that anyone who has played the previous game should be able to jump into this title without too much trouble.


The basics of the game are that you are a group of adventurers who have crashed in the desert and need to find a way to escape, to do so you need to acquire 4 parts of an airship and get to the launch pad tile. However you don’t know the locations of these parts and have to look for clues that guide you to the title position, this is a rather cool feature as it’ s varied how the positioning works. Lastly to hamper your efforts there is a sandstorm raging that is heaping sand onto titles and your water canteen is running dry.

I have to admit that when the game arrived there were a number of faults with the tiles, but a few emails to gamewright and the UK based company resulted in some speedy replacements arriving.

Now due to a slight misunderstanding of one of the major rules we mistakenly lost the first 3 games by a massive margin. However the following day with the rules reviewed and understood, we lost another 2 matches.

To say that this game is difficult maybe unfair, perhaps it was the numbers of players (3) or the fact that when the game said to drink we all had a swing of an alcoholic beverage.

I can say that at the time of writing this we have yet to escape the desert with the flying machine, perhaps drinking alcohol isn’t wise in scorching temperatures.