Having owned the game for over a year on the weekend I finally got around to playing Carcassonne. It’s not that I’d be putting it off or anything but invariably other games would be selected over it, usually something familiar.
So armed with determination Dok and myself sat down and poured over the rules for 20 minutes.
Thankfully the game is very straight forward and with minimal consultation of the rule book we managed to fit in 2 games in reasonable amount of time.
If you’ve not played it, the game is a simple tile placing game that requires players draw and place tiles to create a countryside filled with Towns, road, fields and cloisters. They have to be placed abutting an existing tile (all starting with one in the centre) and when they are place the player may choose to a meeple (the small character pieces) this can earn them points either straightway or once a criteria is met or at the end of the game.
I have to say i was expecting something more complex and now I have played it I look forward to playing at home or in my monthly workplace group.
So the second game we played was Android: Netrunner, this is our second time of playing the game and it was as gruelling as the first. The game needs a handy crib sheet of the rules or it just needs the rulebook to be in some sort of order.
Once you get passed the continual rule-lookups the game is quite fun and enjoyable to play and the mechanics are fun enough for both players. One player takes on the role of a corporation the other a runner who is attempting to hack into the corporation’s computer network to steal agendas.
The corporation protects it’s network using ICE cards the runner can use program to break through the protection to get to the server behind, but will it yield point scoring agendas or could it be a trap?
The video below is a group version of all the tutorial videos that Fantasy Flight Games released, it’s worth watching before playing, or if you just want to see what it’s all about.
Busting the post Christmas blue with some help from strategically placed holidays on DokChaos’s part we cracked open some new board games that were gifts and some that we’ve not got around to playing yet. On the table were Last Night on Earth, Castle Panic! and Once upon a time.
Last night on Earth
We finally got around to playing Last Night on Earth, which I had picked up from Hula Gaming while we were attending the Cardiff Comic Con last August. A popular game I had been wanting to pick up for quite sometime.
Of course it’s as fun and frustrating as you’d imagine with much zombie antics all around, of the matches we played I think the heroes only one once.
One minor annoyance with the game is that the rules don’t read very well. As new players we often had to refer back to the rules only to have to dance between pages as some of the rules are detached and needed some tracking down. This often broke the flow of the game play at least for us new players.
We played a few games of Castle Panic, which is fun co-op game that once you have the rules nailed down you can play a game in about 40 minutes. Tower defence in it’s most basic format, orcs are attacking you and your team-mates are defending the castle and it’s walls.
The game needs a little strategy as you generally have to be planning 2 or 3 moves ahead.
Happily we managed to win both round that we played, so I believe that next time we’ll modify the rules to make it a little more challenging.
That said the rules are lightweight and certainly easier to reference when needed. Maybe having some of them printed on the board allows for less lookups.
In February I shall be running a monthly table top club in work. I have about 10 to 12 persons for the first meet up.
I plan on on taking a good mixture of games to introduce new players to games, after trying Castle Panic again I think it could be a good intro for some players. I hope to try some Fluxx, Munchkin, Settlers of Catan and other I decide on.
For my birthday I had a copy of Forbidden Desert, which is a sequel to GameWrights co-operative game Forbidden Island. The mechanics of the game are similar enough that anyone who has played the previous game should be able to jump into this title without too much trouble.
The basics of the game are that you are a group of adventurers who have crashed in the desert and need to find a way to escape, to do so you need to acquire 4 parts of an airship and get to the launch pad tile. However you don’t know the locations of these parts and have to look for clues that guide you to the title position, this is a rather cool feature as it’ s varied how the positioning works. Lastly to hamper your efforts there is a sandstorm raging that is heaping sand onto titles and your water canteen is running dry.
I have to admit that when the game arrived there were a number of faults with the tiles, but a few emails to gamewright and the UK based company resulted in some speedy replacements arriving.
Now due to a slight misunderstanding of one of the major rules we mistakenly lost the first 3 games by a massive margin. However the following day with the rules reviewed and understood, we lost another 2 matches.
To say that this game is difficult maybe unfair, perhaps it was the numbers of players (3) or the fact that when the game said to drink we all had a swing of an alcoholic beverage.
I can say that at the time of writing this we have yet to escape the desert with the flying machine, perhaps drinking alcohol isn’t wise in scorching temperatures.