Welcome to part three of the Memorable gaming moments, we are now fully immersed in PC gaming.
7 ) We are kicking off todays trip down memory lane with the single player space simulator Tachyon : The Fringe, there were many space sim games over the years but for me this was the one that delivered all the elements that I wanted, intuitive space combat with a variety of ships to kit out and fly, an enjoyable but storyline that sees you choosing sides in a giant space conflict.
All of this from a rather small developer, it was a treat to play and Dok and I spent countless hours discussing the game and tactics.
But for the two big draws to buying Tachyon were:
the first was that the main character Jake is voiced by Bruce Cambell
the second was that the ships allowed for sliding which being a Babylon 5 fan was an instant attraction (for reference this is when you can maintain the direction and velocity of travel while being able to alter the direction the ship was facing).
8 ) Final one for this post is Medal of Honor: Allied Assault, released in 2002 the game delivered an amazing single player campaign, but also gave me my first proper experience with online gaming.
The single player narrative for me was a wonderful glimpse into the use of more action focused games for story telling but with Steven Spielberg on the writing team it’s no real surprise. I think the thing that struck me most about the game was that it jumped between locations and environments, giving you different environments to handle and deal with.
There were moments when you were taking part in street battles, attempting to take out sniper nests before they targeted you or avoid enemy tanks as infantry. The game used AI to control allied troops that would fight around you giving things a more immersive feel.
The multiplayer was fast and frantic, there was a variety of weaponry and the maps were lifted from game locations, some later mods added artillery fire or animated tanks that would periodically fire at known camping locations to allow the games to flow alot better.
Almost a year ago I was blogging about SCS Software’s Euro Truck Simulator 2 and it’s French expansion, well it will come as little surprise to anyone that a year later and as the game reaches it’s 5th birthday, I’m still raving about the game.
Ever had a single player game that you willed the developers to continue to support and develop, beyond the first couple of DLCs, well SCS are still giving this game so much love it’s crazy. Now averaging a Map Expansion DLC per year (Scandinavia 2015/France 2016/Italy 2017) the game has also had some additional bonus DLC’s like the Heavy Cargo Pack which came out mid-year and the Special Transport in December too.
If the Map Expansions were just adding more roads into the game, it would tanked ages ago, what SCS Software strive for is to create an area that is visually different from others you have already played.
The Going East! Expansion unlocked eastern Europe giving players more challenges in terms of road and jobs to complete, it also gave players new landscapes and farmland to enjoy.
In the ScandinaviaMap Expansion there are numerous mountain roads giving amazing views while crossing fjords, there are landmarks dotted around the place, you even have to negotiate roundabouts inside mountains.
Contrastly the Vive la France!Map Expansion see’s up delivering to Power Plants, navigating our way through small country lanes and villages, and if you have ever been to France SCS Software nailed the fact there are toll booths EVERYWHERE.
The last Expansion Italia has a rich tapestry of environments where we encounter dual lane carriageways winding their way through the Apennines descending into farmland. The climate as you descend into land surrounded by the Mediterranean changes and feels warm in it’s nature ( sounds crazy I know).
List the expansions is easy, however what is impressive with all these expansions is that SCS Software pay so much attention to small details, the look and feel of each area is different, the road layouts and intersections, the architecture of the buildings all lend themselves to creating a much more immersive game. The lighting in town and cities is much better now, there are adverts and billboards that give the word a much more lived in feeling.
As I mentioned the Heavy Cargo and Special transport give the game more elements that mean things have to approached differently, can your truck handle the heavier load? Will you successfully drive that Wide Load taking the correct prompts from the special leading and trailing cars. This gives more things to do it this already busy game.
Since NCSoft closed the City of franchise, a number of projects have risen from the ashes with the hope to allow those ex-players to find a new home
These are the projects that are in flight that are considered spiritual successors to City of Heroes\Villains:
City of Titans
Heroes and Villains
Ship of Heroes
I have been keeping an eye on these titles, watching videos as the are released and screenshots when possible, I’ve been on the fence for the most part as these games look nice but nothing was grabbing me in the same way as City of did.
Last week I had the pleasure watching a stream from Massively OP that was talking with the folks from Ship Of Heroes, there was a lot of information and development ideas given. I have to say I was very impressed, there was a Q & A taking place in the chat and nearly all the answers were how I would want a Superhero game to work.
One of the ideas that I hadn’t really understood was the idea of the space-ark (ship) and that the game looks to move away completely from a planetary bound MMO. This leads to multiple levels of the ship to explore and each having unique elements to it.
I’d like to see how SoH progresses between now and when they launch a client for folks to test with, I have to admit that so far it’s piqued my interest more than any other spiritual successor has.
Not long after getting into tabletop gaming properly we were visiting a Local gaming cafe/event, when one of the organisers explained to us that many games are designed to be language agnostic and in many cases the instructions are published online in a variety of languages. The big reason for wanting to do this is that often the prices from UK stores are much higher than on say the Amazon German website. I usually keep an eye on games for sale but haven’t purchase any since getting this information, until now. When scouting at games on Amazon I spotted that there was a Big Box version of the tile game Carcassonne. In the box is the Base Game, the two expansionsInns & Cathedrals and Traders & Builders plus nine mini-expansionsThe Abbot, The River, The Flying Machines, The Ferries, The Messengers, The Gold Mines, Mage & Witch, The Robbers, and The Crop Circles. The English version was £76 but lurking on the site was the German version for £48, not one to looked a gift horse the mouth, I had a quick look online and found the Big Box instructions were available to download for free in my language, so we ordered the beast.
Now as much as we own the base game and an expansion it maybe kind of odd ordering something we already have but in all honesty having a single box with all the components is a more preferable option than having to home lots of separate boxes, they all just take up room.
I have to say I’m quite happy with the purchase, now to get them rules printed out.