D4 Season Pass Info

Finally some high-level details on seasons and battle pass.

Well seems that not long after my post the Diablo 4 quarterly update came out and features quite chunky details on how seasons aims to work, the premium shop and on the (Battle) Season Pass.

Seems like they are aiming to run four seasons per year, there will be season journey objectives plus a battle pass-style feature called Season Pass, a tiered reward system, the free tier getting cosmetics, premium currency, and gameplay boosts, while the paid tier appears to be only cosmetics and premium currency.

Completing Season Journey objectives also grants progress toward the Season Pass, a new feature with a battle pass-style progression that advances alongside the Season Journey.

There is much re-enforcement of “there is no pay to win” in the update and that everything will be cosmetics, the only boost (on the free tier) will not being granted even on purchasing Season Pass levels using premium currency.

Interestingly there is a indication that the first season will be soon after launch, which is kind of odd as it feels like people will still be learning the game, maybe even completing it.
Also I wonder if there will enough time to iron out the post launch bugs before they start?

Highly detailed costume look AMAZING, but when playing in an isometric game with a zoom level means all those details are either going to be tiny or disabled to save on frame rate , which let us be fair most people are likely to want to ensure that their game is running without lag.

Source : https://news.blizzard.com/en-us/diablo4/23816415/diablo-iv-quarterly-update-august-2022




ESO : Antiquities

Unearthing our past, is both educational and profitable.

Following on from my post about exploration in Elite Dangerous, I though the natural step was to talk about unearthing ancient artefacts in The Elder Scrolls Online.

Introduced in the Greymoor expansion the Antiquities system is comprised of 3 parts, Leads, Scrying and Excavation.
Each zone has it’s own series of leads linked to the region and each lead usually has three lore snippets that explains it’s possible origin and history

So not only can you unlock a wealth of knowledge from the items that you unearth, but there are also other in-game content you can discover:

    • furnishings for your house
    • a long lost forgotten dance that your character can learn (emote) 
    • items your character can equip
    • even a discoverable and unlockable mount.


First thing you need to get started is a lead on an antiquity, each zone has a green tier lead that you get access to by default, following a lead and excavating it can also yield other leads, but you can also find leads in chest, barrels, buried with resource nodes and as enemy loot drops.


Scrying the lead will guide you to a list of digs sites, the better you perform on the scrying minigame the fewer dig sites will be revealed on your map, get all 6 and only 1 site will be revealed, otherwise you will have to travel to each to eliminate the false ones.

As you level up the skill line you get more attempts and tools to make the job easier, which is handy as the better the quality of the lead will result in a bigger scrying pane.


The final piece of the puzzle and another minigame, the difficulty of the excavation is linked to the Lead quality, this dictates how much dirt and rock you need to shift, and if there any hazard you have to avoid.

Again you can level this skill line to give you things like tools and more time to perform the excavation.

As well as the main object you are seeking you can often find additional rewards in the ground such as spare coins, more leads or treasure items you can sell.

Pre-flight Checklist – Stream Deck Plugin

What started as a checklist on paper morphed into a digital format.

After I saw the benefit in using the Stream Deck Mini that I won back in 2019,within a year I had decided to upgrade from that to the standard 16 key version. It was well worth it as having more actions per page is great for having more options readily available without having to go between page more often.

One of the things that I was rubbish at doing before stream was, well Everything, I would invariably forget to do something, either forgetting completely or remembering a few hours into stream, such as eating food, checking my peripherals or updating my title and game. I used to have a physical list of things to complete, but invariably I would lose it.

So I decided to build a plug-in for the Stream Deck to digitise this pre-stream checklist, aiming to achieve exactly the same thing, but less likely to misplace it between streams.
Once I had the working prototype working it dawned on me that I could theme it in the style of togglable switches like you might find in a cockpit.

It can however be used for anything that required a checkable list of tasks, so the name change to pre-flight rather than pre-stream allowed it to be no prescriptive but also a familiar enough concept for people to understand.

I haven’t really devoted too much time to getting the plugin into a releasable state but it’s something I’d like to do so other folks can set up their own lists and hopefully get the same benefit I get from it.

Peaking at D4

Interesting Reddit conversations around a Blizzard Survey that was sent out in German for Diablo 4, PCGamesN have a good post that summarizes the translated details from Reddit.

Given how I only just touched on Battle Passes in my The FOMO carrot post there is a clear steer in that direction for D4. Admittedly these surveys are sent to judge player opinion on pricing and bundled content in the case of different versions of the game they are proposing.

While I have no big problem with versions giving early access, I can imagine that if you are a player that seeks out Server Firsts or leader board  rankings, 7 days head start over the bulk of other players will be a must.

However when it comes to the other things on that list they are likely baked into the game model already so we can expect them in the final release.


An in-game currency for cosmetics  I wonder if it will have a daily outfit rotation to truly mimic the Fortnite model or be more of a static shop?
Time limited store items may encourage folks to spend Platinum more freely, harness that FOMO power once again. Real world Seasonal event items also play into this with outfits, pets, mounts, transmogs and dyes.

Battle Pass

Battle pass being bound to seasons looks like it could be the model that D4 delivers if this survey text is to be believed. Originally seen in free to play titles , it has now crept into games that have an Upfront game cost too, this falls in line with their Call of Duty approach.

If there wasn’t already enough reasons to be disappointed with Activision Blizzard, not even mentioning Immortal. Unless something changes I may have to think long and hard if I want to even entertain playing the game.

Revised About Me

The theme for the second week of Blaugust is Introduce yourself, I’ve always tried to maintain an About Me page on more recent interactions of my blog, not much changes on there, I think the biggest change was when I updated it to say I wasn’t 30 something anymore 😛

Now looking at the page I see there is an least one glaring change needed, but I’ll take this time to expand and revise that content via a blog post.

I am Kris (yes named after that one, he was popular in the 70’s OK) and I have been going by the name Welshtroll since about 1998, which was when I permanently got access to the internet at home. Before then it was at other peoples houses and at college. As for the origin of the name it was likely sourced from a good foundation in mythical creatures and AD&D.

I am based in the UK, South Wales to be exact, where I live with my wife (FlyinPinkMunki) and our two sons, upgraded from one as part of the 2021 Surprise DLC Bundle.

I am a programmer by trade, my first job was as “new blood” brought into work on a aging CICS/COBOL financial mainframe system.
I was a lot of fun and working within the confines of an older system required you to be far more creative and cleaver with how you approached development. Once I moved onto working in C# the scope of my work was a lot broader and varied and soon widened to include Visual Basic to support on premises applications.

Now I still work in the financial sector and still technically focused, despite my title change, a lot what I do is still the same as when I started out in the industry, but then I’m much better at it.

When I’m not working, I can be found playing some form of game, whether it be a Video game, Table top or Role Playing.