Well seems that not long after my post the Diablo 4 quarterly update came out and features quite chunky details on how seasons aims to work, the premium shop and on the (Battle) Season Pass.
Seems like they are aiming to run four seasons per year, there will be season journey objectives plus a battle pass-style feature called Season Pass, a tiered reward system, the free tier getting cosmetics, premium currency, and gameplay boosts, while the paid tier appears to be only cosmetics and premium currency.
Completing Season Journey objectives also grants progress toward the Season Pass, a new feature with a battle pass-style progression that advances alongside the Season Journey.
There is much re-enforcement of “there is no pay to win” in the update and that everything will be cosmetics, the only boost (on the free tier) will not being granted even on purchasing Season Pass levels using premium currency.
Interestingly there is a indication that the first season will be soon after launch, which is kind of odd as it feels like people will still be learning the game, maybe even completing it.
Also I wonder if there will enough time to iron out the post launch bugs before they start?
Highly detailed costume look AMAZING, but when playing in an isometric game with a zoom level means all those details are either going to be tiny or disabled to save on frame rate , which let us be fair most people are likely to want to ensure that their game is running without lag.
More I read about the battle/season pass, the more I think I’m no longer the demographic they are seeking. pic.twitter.com/xtSJJmY2EV
— welshtroll (@welshtroll) August 19, 2022