After only a few days of running the City of Titans KickStarter has reached it’s goal of $320,000. This is great news with a large number of City of Heroes fans giving the project their support and blessing.
There a few stretch goals that will see the designer ported to Android and App Store, with the last listed goal being a Mac client being available at launch.
The Kickstarter has been updated at a good pace with an interesting mix of posts and articles. As the month progresses we may see some additional goals added, but I would think the Missing Worlds Media team, don’t want to nail too much down at this stage.
One of the two City of Heroes fan driven games has launched it’s Kickstarter in the last 24 hours and at the time of writing this it’s achieved 30% of it’s target goal of $320,000.
Like many others Rachy and I were completely gutted when NCSoft closed a game that held a rather special place in our gaming history and hearts. So these games look to harness the spirit CoH rather than just cloning it.
I guess some of you will have already seen the video or even supported the Kickstarter, but I wanted to mention a few points about the project and Kickstarter that make it more humble in it’s goal.
The team is made up from volunteers who are pouring their own time into this project and while they provide that on top on their normal life commitments, it’s not that practical to expect them to stump up the money for many the software and toolsets they need. That is where Phoenix Project hope Kickstarting will deliver them the tools needed to carry the development of City of Titans forward,
Of course the catch is as soon as the KickStarter is completed, the Unreal Engine that is being used automatically deems Kickstarter funds as Revenue and will take a cut of the pie for licensing. So part of the funds go just to cover that cost.
I wish the folks at Missing Worlds Media all the luck in the world and we will be supporting wherever possible.