D4 Season Pass Info

Finally some high-level details on seasons and battle pass.

Well seems that not long after my post the Diablo 4 quarterly update came out and features quite chunky details on how seasons aims to work, the premium shop and on the (Battle) Season Pass.

Seems like they are aiming to run four seasons per year, there will be season journey objectives plus a battle pass-style feature called Season Pass, a tiered reward system, the free tier getting cosmetics, premium currency, and gameplay boosts, while the paid tier appears to be only cosmetics and premium currency.

Completing Season Journey objectives also grants progress toward the Season Pass, a new feature with a battle pass-style progression that advances alongside the Season Journey.

There is much re-enforcement of “there is no pay to win” in the update and that everything will be cosmetics, the only boost (on the free tier) will not being granted even on purchasing Season Pass levels using premium currency.

Interestingly there is a indication that the first season will be soon after launch, which is kind of odd as it feels like people will still be learning the game, maybe even completing it.
Also I wonder if there will enough time to iron out the post launch bugs before they start?

Highly detailed costume look AMAZING, but when playing in an isometric game with a zoom level means all those details are either going to be tiny or disabled to save on frame rate , which let us be fair most people are likely to want to ensure that their game is running without lag.

Source : https://news.blizzard.com/en-us/diablo4/23816415/diablo-iv-quarterly-update-august-2022




Peaking at D4

Interesting Reddit conversations around a Blizzard Survey that was sent out in German for Diablo 4, PCGamesN have a good post that summarizes the translated details from Reddit.

Given how I only just touched on Battle Passes in my The FOMO carrot post there is a clear steer in that direction for D4. Admittedly these surveys are sent to judge player opinion on pricing and bundled content in the case of different versions of the game they are proposing.

While I have no big problem with versions giving early access, I can imagine that if you are a player that seeks out Server Firsts or leader board  rankings, 7 days head start over the bulk of other players will be a must.

However when it comes to the other things on that list they are likely baked into the game model already so we can expect them in the final release.


An in-game currency for cosmetics  I wonder if it will have a daily outfit rotation to truly mimic the Fortnite model or be more of a static shop?
Time limited store items may encourage folks to spend Platinum more freely, harness that FOMO power once again. Real world Seasonal event items also play into this with outfits, pets, mounts, transmogs and dyes.

Battle Pass

Battle pass being bound to seasons looks like it could be the model that D4 delivers if this survey text is to be believed. Originally seen in free to play titles , it has now crept into games that have an Upfront game cost too, this falls in line with their Call of Duty approach.

If there wasn’t already enough reasons to be disappointed with Activision Blizzard, not even mentioning Immortal. Unless something changes I may have to think long and hard if I want to even entertain playing the game.