Indie fix

So much to cover but in a quick format post:

FTL : Faster than light

The game that kicked up a storm on kickstarter is now out and the name perfectly sums up how time passes when you pick up this title. It’s placed in the genre Roguelike, the setting being in space still has a dungeon-crawler vibe to it, that said the game has many other components that give it a rather unique feel.
A play-through can last between 3 (if very unlucky) to around 90 minutes, of course you have to get used to 1 life/Permadeath model but that is of course is what makes it so addictive with that “just one more try” nature.
This game is wonderfully simple but hugely satisfying, you get to unlock new ships and configurations then embark on a trial and error journey to find out how to utilise it best. I’ve put in 41 hours into FTL so far and I’ve still not had a succesful run through.

 

They Bleed Pixels

If you enjoy playing soul crushingly difficult yet very rewarding platformers then this game is for you. A tricky game where you control a character who has to battle monsters and out-smart puzzles of increasing difficulty, the controls are few but are built in such as way you get some fantastic combo-attack chains and combinations of the button open up more attacks. As the name implies there is a lot of pixel blood flying around in this game, oh and it’s very fun to play, I’ve been following development of the game for some time now, glad it’s finally arrived.

GSB update 1.60

Cliffski has produced a new patch for Gratuitous Space Battles that introduces the functionality to direct ships mid battle, this allows you to alter the way/order that your ships engage the enemy, this small change has big impact to how a battle can pan out.

The ability to hold back ships in reserve or to perform flanking manoeuvres, gives players great control on the battlefield. You can read more about it over at Cliffskis blog or just patch your client and try it 🙂

Humble Bundle

While we are on the indie vibe the latest HB launched this week and has some great games and soundtracks. The last one I bought was purely to get the Bastion soundtrack which was $9.99 on steam and for $7 I got 6 games and 4 soundtracks, plus it gave a little to charity.

Gratuitous Space Battles

GSBAs usual I’m late to the party (1 year late I believe) but I thought I’d blog about what has to be one of my favourite PC games of 2010, Gratuitous Space Battles.
Now before I get to the meat of this blog post I’d like to start with a little journey back in time (queue the harp sound effects). Cast your mind back to the year 1999, it was around this time I bought my very “own” PC, one of the first games that I bought was Tom Clancy’s Rainbow Six, that game truly defined the FPS genre for me, combining different tactics, weapons and most of all strategic planning.

Looking back at the game now it seems very dated, yet the underlying systems stand up as some of the best and most enjoyable I’ve encountered. Over the last year I’ve really been yearning for a game that delivered strategy components and don’t just allow you to win by outnumbering the enemy.

From Demo to Purchase

I was first alerted to the games existence when I was discussing games with a work colleague and he mentioned to me that he’d been playing a strategic space warfare game. At the next available opportunity I downloaded the demo from Steam and was hooked.
Generally if I enjoy a demo, I waste very little time before purchasing the full game. In the case of Gratuitous Space Battles I think the gap between playing the demo and purchasing the game was a matter of hours (that can be counted on one hand).

One of the major elements that drew me to this game was it fed my inner-gamer, you know the nerdy one that likes numbers and figures, the one that has been brought up on a diet of games like : Laser Squad, X-com, Syndicate, Rainbow Six, Shogun: Total War, to name a few.

Micro-management

I would be lying if I said that altering and amending deployments and ship configurations wasn’t a big appeal to me, combine that with the ability to try the same encounter in three different difficultly settings and I’m in my element. Although not directly a strategy game, in the common gaming sense, GSB pulls players into that mind-set: analyse the enemy (normally with a few trial and error attempts), determine the best race/ship/equipment choices, optimise the best deployment for the most gain.
There are a vast number of options available to player from ship design to shield generators, each has their one strengths and weaknesses that you will need to take into consideration. More unlocks are purchasable as your progress through each encounter and earn Honor Points.

There is also the Survival mode encounters that require you to build a fleet to last as long as possible. These encounters are also linked into a global scoreboard that act like a proverbial red-flag to players that enjoy a challenge.

Finally there is an online challenge system that sees to go head-to-head against real opponents. I’ve registered for this but haven’t had any battles yet as I’m still getting to grips with a lot of the races/ships/modules.

But wait! that’s not all!

The core game comes with the standard 5 races (4 un-lockable), these cover over 40 different ship designs, which is more than enough to get you started. You are also able to purchase additional races for the game there are currently 4 additional races that you can buy

One man development army Cliffski has been hard at work building a Campaign mode for the game, which I havn’t played yet as it’s not on Steam, but from the videos it looks rather good.

So if you want to grab yourself a copy why not pay a visit to http://www.positech.co.uk/gratuitousspacebattles/index.html thus directly helping the developer, and without being locked into using a digital distributor like Steam. It’s worth noting the game has it’s own built in updater that ensures you have a most recent version.

Verdict

Playability 4 | Graphics 5 | Audio 4 | Longevity 3 | Originality 5
Total 21 out of 25

GSB doesn’t tie you up with complex stories its all about the gameplay, once you have grasped the basics you are left alone to battle against the enemy forces. That not to say it’s easy, each encounter can take a fair amount of prep-time as you work to get the best configuration.
The game features beautifully designed ship models that bring a wonderful dimension to GSB, upbeat music that instantly makes you think of space themed films and the ever present and continual sound of banks of lasers firing into the dark voids of space.