IWNet, another nail in PC gamings coffin

So Modern Warfare 2 has been out for some time now and I thought I’d jot down some of my thoughts on how I’ve found the multi-player portion of the game, PC version of course.


I am unsure if Infinity Ward were just being lazy or they truly believed that their IWNet system was going to change the face of PC gaming. For those of you unfamiliar with how the system works it functions like a Console match making system.

I believe that from the outset their were three flaws in the plan to give PC gamers IWNet:

  1. The player numbers for match making won’t be there for the PC version and players could end up waiting and having to re-check for available matches repeatedly and slowly get bored and go and play another game.
  2. PC gamers will go for the servers with better pings and can generally expect all players on that server to have a similar ping (else the server will forcibly remove those high ping players), being placed in a match with player that aren’t in the same hemisphere is not good
  3. PC gamers won’t play the new big thing if they perceive it to be flawed and looking at the figures on Xfire (yes it’s not the be-all and end-all of stats I know) the original Modern Warfare¬† is still being played by more people than the sequel.

OK so it may not seem like much but combine those with the fact that there is no functionality to add clan tags the whole thing really doesn’t seek to give the PC any benefits.

So perhaps they didn’t plan ahead and think things through but the result is a poorly functioning system when the total number of players is less than 150,000. Finding and remaining in a match is nearly impossible, sometimes you end up with various message that all stop you searching for a match and force you to retry over and over.

If you haven’t been exposed to the match making system that is IWNet you should watch at least some of this video to get an idea of the frustration that faces players¬† http://www.wegame.com/watch/iwnet-why-do-we-bother/


link – There is a darker element to the way in which the IWNet system runs and that is the number of hackers in the game. One of the reasons for the gaming using Steam was to use the VAC system and combined with the IWNet system reduce the number of hackers. Sadly this doesn’t work and there appears to be no way of reporting hackers or their exploits and as soon as a fix is make they start on a new one.
Without dedicated servers with admins these players continually ruin the game for other players and against force more people to cease playing through frustration.


The multi-player element of the game isn’t what I or thousands of other player expected compared to COD4, of course we are now the minority and aren’t the focus of developers like Infinity Ward. Very sad but true.