Un Effort Titanesque

One of the two City of Heroes fan driven games has launched it’s Kickstarter in the last 24 hours and at the time of writing this it’s achieved 30% of it’s target goal of $320,000.

Like many others Rachy and I were completely gutted when NCSoft closed a game that held a rather special place in our gaming history and hearts. So these games look to harness the spirit CoH rather than just cloning it.

I guess some of you will have already seen the video or even supported the Kickstarter, but I wanted to mention a few points about the project and Kickstarter that make it more humble in it’s goal.

The team is made up from volunteers who are pouring their own time into this project and while they provide that on top on their normal life commitments, it’s not that practical to expect them to stump up the money for many the software and toolsets they need. That is where Phoenix Project  hope Kickstarting will deliver them the tools needed to carry the development of City of Titans forward,

Of course the catch is as soon as the KickStarter is completed, the Unreal Engine that is being used automatically deems Kickstarter funds as Revenue and will take a cut of the pie for licensing. So part of the funds go just to cover that cost.

I wish the folks at Missing Worlds Media all the luck in the world and we will be supporting wherever possible.

Planetside v2

The original PS was my first MMO game, MMO in the sense that the world was massive, it was persistent and the theatre of combat was continually shifting and evolving. The game remains the place that spent a large potion of my 20’s, when I wasn’t working, I was on Auraxis, fighting, laughing and making friends with a group of players who remain a big part of my gaming life.

Planetside 2 isn’t a successor, but as the title implies it’s a reboot of the franchise bypassing all of the awkward elements that were shoehorned into the game which had the same effect as the NGE had on Star Wars Galaxies. This is making the world as it would have been made in the original version had technology been available, everything is super sized, from the buildings to the landscapes.

SOE has been rather sneaky and rather than leap into newer versions of Direct X the engine runs on DX9, which for anyone with a modern rig you can run at high end settings without too much trouble, this of course means that older machine should be capable of running the game.

However there a number of elements of Planetside 2 that I haven’t got to grips with yet.

1) Server bound characters
This is a normal practice in MMOs, yet this move in PS2 is hampered by the fact there are limited number of continents on a server thus resulting in locks and queues. Yes I know there were queues for continents in the original game, but you could still get onto the server even if you had to fight in a less populated battle. This new system instantly means that at peak time, not only can you not get to the main fight you can’t even join your outfit and have to fight elsewhere, to me this is a step backwards in character/server configuration.
Maybe just another cheap trick to incentivise players to opt for membership/VIP status.

2) Target audience
PS2 is targeted at more main stream FPS gamers, drawing from players of Call of Duty and Battlefield, this is a both a good and bad thing. Planetside requires team work in order to maximise the enjoyment gained and to also to achieve objectives. A big problem is that standard FPS games allow casual players to join matches solo and work towards a team objective with little or no interaction with fellow gamers.
Players who arrive with that attitude will find the game difficult maybe even boring
It is clear to see this selfish approach with simple acts such as not offering transport when you are commanding a vehicle with 11 empty seats, to the Zerg mentality that didn’t that much fun to watch or endure.

3) Pay wall versus idiot haven
As other games have proven Free to Play titles face a problem griefers, the effect of removing the pay barrier results in a large number of persons who are out to misbehave to the detriment of other players.
This even appears in the form of rage over perceived kill stealing, twice in the last week have I been gunned down due to some moron missing out on a kill (I believe), not that conducive to happy game.

4) Interfarm
As veteran players will recall the interlink farm was a time sink and primarily used for all those kill whore players to add some more figures to their kill streak. In PS2 the tech plant appears to have filled this role, however there is a stark difference between the games that means in PS2 camping out in a base to farm enemies for XP is a cost that is paid via the loss of other regions.
In the original game the lattice system meant that you didn’t lose too much from a little Interfarm now and again, where-as last night I watched as territories were taken all around us, yet the double XP kept a large chunk of players in one location.

Those as are the biggest issues I have with the game, there are other nigglingly points that aren’t worth pointing out at this time.

PS & Me

Maybe my reason for playing this game has changed, my definition of enjoyment certainly has compared to others. For example last night we end up in a techplant farm, after 25 minutes I commented that we should leave but the feedback from an outfit member was that the “Alamo” situation was the best place to be during double XP.

I promptly redeployed elsewhere, rather gutted that others seem to get more enjoyment out of  a repetitive and mundane battle rather than using some initiative.


The game is wonderfully detailed and allows for battles on a scale that we have never seen before, but for me the f2p design leaves a bitter taste in my mouth, which I’m not completely sure if it’s a long term thing at this time.

Farewell Rogue Isles

On Saturday the 1st of December NCSoft pulled the plug on the City of Heroes franchise. But there wasn’t just one game that disappeared last weekend, it’s sister game City of Villains also took it’s final bow on the MMO stage.

In this household we always favoured the red side (villians) rather than the blue side (heroes) , I always found the story was always grittier, the choices more severe and in some cases downright evil and malicious. For me the main reason is that plenty of MMOs that allow you to play or become a Hero figure, yet there are few that let you be the Villain, plus the game allowed you to make a pretty mean looking villain.

So in a tribute to the Rogue Isles I tasked myself with making a video to capture some of the key locations of the Rogue Isles. I filmed for a good couple of weeks to get the right shots and scenes that I wanted, but had some issues with the format of the recording which only found out after recording quite a bit. I have to admit it was very tough filming with the knowledge that the game was due to close soon.

Finally it came to the hardest part, the music selection. I had a huge short-list but narrowed it down to two tracks, both that I felt captured the feelings and mood of the players impacted by the closure. I struggled to decide which to use and I happened to notice that the tracks were exactly the same length, so rather than make the choice between tracks, I have release both versions.

I hope that you find the time to watch both versions and crank up the video quality too 🙂

1) Version 1 – this is has the track “From my hands” by VNV Nation, the music and vocals are eerily beautiful and the lyrics summed up my feelings on the game going.

2) Version 2 – this is has the track “As it fades” by VNV Nation, this is an instrumental track with a synth-choral layer that makes the track almost angelic sounding.
It seems the song is blocked in Germany, sorry folks.

A big thanks to @samuraiko for her invaluable help getting the videos completed.

So long APB

Tonight “The Department” gear up for possibly the last venture onto the streets of San Paro, as the MMO All Points Bulletin prepares to close the servers down.

I realise that I haven’t captured any video of the game during my time playing, but then I struggle just to run the game so aim on taking some screen-shots tonight. I don’t plan to write about why thing are, like they are, there are other people that have far more knowledge and do a better job explaining things than I ever could.

Through-out the last month it’s seemed that not only the gamers players but the global gaming community has held it’s breathe following the news about RealTime worlds. As with things of this natures there were countless questions asked and as “stories” started to surface there came a realisation that things were rather bleak for the company and game.

I was reminded of those MMO titles  have come and gone in recent years and there is no denying that the impact of the events around RTW and APB are going to impact the MMO and maybe to a lesser extent the Gaming arena for some time.

So, good bye APB, you were a game that delivered a truly amazing environment and unparalleled character customisation. I hope lessons are learnt from your demise.

Thought i’d capure the Patchers text today, It’s below

Read moreSo long APB

Going Rogue Soundtrack

I was rather happy to see and announcement that there is a soundtrack purchasable for the upcoming City Of Heroes expansion Going Rogue. The music has been composed by Jason Graves who I feel as capture the features of the existing  game music, enhance and twisted it to reflect the new world that is fast approaching.

The track list is as follows:

  1. Welcome To Nova Praetoria
  2. Just Another Day In Utopia
  3. Run Resistance, Run
  4. Chasing The Dream
  5. Beyond The Horizon
  6. Shadow Of Doubt
  7. Building A Better Tomorrow
  8. Very Dark Places
  9. The Dark Side Of A Perfect World
  10. The Tempest
  11. Stepping Into The Void
  12. Ghost In The Machine
  13. The Hamidon Wars

As you can see the titles have some reflection of the new content and how it is going to feel, Well sound (music-wise), to us players.

If you are fan or just interested I’d head over to Amazon and sample the previews. And don’t worry the second song isn’t a Phil Collins cover.