Memorable gaming moments Part 1

So I was pondering a topic for day and go to wondering about gaming moments that stood out to me, not just in recent memory but through-out my gaming career. So I sat down and thought about all the times, that I fell in love with gaming over and over again for different reasons.

1) I should start towards the beginning as do all good tales, for me this was the ZX Spectrum+, it was bought as a family device but my mother and I knew it would use that would use it most. The day we got it, my dad brought it home pretty late and despite being excited I had to sleep before setting it up.

So that’s what I did, until about 5am when I decided that I couldn’t resist any longer and crept downstairs to hook up the machine, my mother had exactly the same idea, so we sat in-front of the TV reading the manual and figuring out the cassettes.

2) Jumping forward my next favourite moment is when I completed R-Type on the Sega Master System.
I had been playing for a good few hours and was finally making some headway when the D-Pad on the controller snapped off.

I paused the game and after some testing with the rubber domed movement sensors, I decided to carry on. Crazily I managed to complete the game despite the controller giving up on me.

3) In the 90’s I had the pleasure of visiting a family members house that had a Philips CD-i, there were a number of games that I found utterly amazing, in part due to the graphics, but mostly due to the Story.

3.1) Being the type that enjoyed logic puzzles the first game that I ever played on the CD-i was The 7th Guest, the game used pre-rendered 3D graphic sequences, featuring rooms and actors, that explained the story as it unfolded. The game was utterly amazing in how it drew the player into the mystery.

3.2) The second game was Burn:Cycle, which as a point and click adventure game that use Full Motion Video and had a 2 hour deadline in which it could be completed. This game was set in a futuristic world and was centered around hackers,it used stylised graphics to a certain degree with gave the the game an almost cartoonish look at times (think Max headroom).

With these two games it dawned on me that games could be more than just a platformer, beat ’em up or driving game, a far cry from the text based adventures like The Hobbit I played on the Spectrum.

So I got this far and realised that this was going to take me longer than I first expected, so this will be part 1, look out for the next instalment.