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Tag: Tabula Rasa

Mobs you respect

Posted in Gaming

Dusty over at Of Course I’ll Play It posted a great top ten of MMOs mobs that have earnt his respect.
There are some simple rules: no bosses, elites or named mobs, so without further ado here is my list.

10. All of the Birds (Lord of the Rings Online)
I really disliked all of the birds enemies in LotRO, I would always miss them when scouting ahead and end up with 3 or 4 attacking me, a pain when you were just starting out and could be overwhelming for less hardy characters.
Easy to under-estimate as you’d often end up aggroing another group in the process.

9. Sappers (City of Heroes/Villains)
I have to agree with Dusty on sappers, when they teamed up with Malta Gun Slingers you were usually in for a rough time.
As all powers in the game required endurance to activate, having an enemy that could drain it could lead to devastating results for a group when the healer was targeted. The gunslingers would follow up while an attack that slowed your regen and attack speed. Nasty duo.

Caretaker8. Caretaker (Tabula Rasa)
The healer is usually the first to die, but the caretakers often blended into the background and were only noticed when the Thrax you were trying to kill didn’t seem to be loosing health. For this 8th slot it was a choice between the Caretaker and the Thrax technician.

7. Blade Dancers (Fallen Earth)
The enemy group had so many different suffixes (Butcher, Scalpel, Dagger, ripper) it maybe wrong to add a whole group but they really were annoyingly tricky. It maybe more down to the lack of player Vs mobs balance that made them tough to take down but of all of my deaths in Fallen Earth I’d say more than half had to be at the hands of this group. With there high respawn rate and odd placement, I’d be very unlucky and end up aggroing 2 mobs.

Illusionist6 .Carnival Illusionists (City of Heroes/Villains)
I much as the fun colours and theme of the carnies made them look a push over they really weren’t. The trickiest of these was the illusionists, with a arsenal of psychic abilities the presence of these in a group meant it was going to be a fight to remember. The tricky part was when the phase shifted and couldn’t be hit for some time, you’d have to refocus your attacks then once more when they returned.

5. Iron Fortress Defender (Rift)
There are probably more mobs of this type in Rift but this one stood out the most for me in my original play-through. Questing around the Iron Fortress was generally tough at the right level but these were hard little beasts and if you pulled more than one could easily end badly for you.

Centurion14. Centurion (City of Heroes/Villains)
The Cimeroran mobs required a rethink of our whole attack strategy, the shield defence was no laughing matter when used by multiple enemies in a group. However the toughest of all was the Centurion whose alpha strike could take huge chunks of a players health in one go, a tough job for the tank and more so for the healer.

3. Ak’ab (The Secret World)
Despite their telegraphed charge Ak’abs are a nasty pain the ass, they are the personification of mobstacle. I used to believe it was just that I was soloing and if I was part of a team things would be better, but they weren’t and encountering Ak’abs still causes a commotion.

209px-Mursaat_caster2. Mursaat (Guild Wars)
Ah the Mursaat’s ability “Spectral Agony” was an utterly horrid debuff that effected skill speed and applied a DoT along with a health regeneration debuff.
Of course there was a defense against it, namely Infusion, but it was a pain if one member of the team didn’t have it.

1. PPD SWAT Equalizer (City of Heroes/Villains)
Playing as a villain mean you got to experience fights against the Paragon Police Department, who between level 1 and 50 continued to gain in strength and abilities.
The PPD Equalizer was one of the most irritating mob members, with a powerset that focused on debuffing and crowd control you ignored these at your own risk.

#Blaugust #CityOfVillains

Champions Online : An open beta review

Posted in Gaming

champions_logoYou may know that I’m a player and fan of the City of Heroes/Villains franchise, yet I’ve always said if given the opportunity I’d try Champions online out.

One of the annoying elements about Planetside was that it had no rivals, the game didn’t have to fight  it was the only one of it’s kind, it stagnated due to this and the players suffered. The idea of more SuperHero themed MMOs in the world is a very appealing one to me as it encourages enhancement development of each game and of the whole genre.

I grabbed an open beta key from Fileplanet, who appear to be the hottest place for open betas at the moment, yet they have the slowest download queues in the world. Grrr.

Happily I set my download off before bed and it was ready when I woke up on Saturday, My chance had arrived and here are my thoughts on the game.

# This post may contain spoilers, cease reading you are avoiding them #
# Please remember this is Open beta and the game could change before launch #

Swords, Shields and Spells

Posted in About Me, and Gaming

castle
Castles are all the rage

Ever since my early days of online gaming it has continuously been non-fantasy titles that have occupied my time and remained at the forefront of my gaming habits. Yet if you were to ask me what exactly about fantasy games that I dislike, I doubt I could muster a single item as a culprit.

Please do not confuse my lack of interest in fantasy games for a dislike of the genre, of all the titles I have played it is frequently the fantasy ones that are the most detailed. Combining very rich & informative lore, well thought out & balanced crafting systems which allows these games build up a loyal and dedicated fan base.

Every few months Guild Wars manages to draw me back , but no matter how good my intentions I can not seem to last more than 2 maybe 3 weeks at the most before the game loses nearly all appeal. This experience has been mimicked in my reactivation of LoTRO, this game amazed me yet again, and it still does, but quite soon I found myself logging on less and less, a good job I cancelled my subscription back in December as I have no urge to go near the game at all now.

I find it rather strange as I do enjoy the variety of quests (I read them too), I adore the lore and the crafting is one of the best I have encountered, yet even all these elements combined does not appear to be enough for my gaming needs and attention.

For some time I believed that my lack of interest in fantasy MMOs was driven purely by the need for Guns (more futuristic themed) and a move away from swords, but with the arrival of Tabula Rasa I realised that this was not the case and my months playing City of Heroes/Villains has enforced it even further.

Looking back it could have been the fact that Tabula Rasa aimed to be a futuristic Science fiction shooter yet it still felt like a fantasy game at heart, a wolf in sheep’s clothing, for want of a better comparison. Excluding the usual reasons I feel that the fantasy elements were a big factor in driving me away from the game.

I think the bottom line is that the game-play elements of the Sword, Shield and Spell MMOs don’t really appeal to me in anyway. I appear to crave things that these games, not matter how wonderful, just don’t deliver. In 2009 I look forward to the Jumpgate MMO and a few others due out soon that aren’t fantasy based MMO games. I truely hope that I can find a game that will fill the gaps that were promised in 2008 yet still remain.

I think the bottomline is that me and Fantasy MMOs don’t get along too well, then again perhaps I’m just too picky with my MMO needs.

Don’t let the Beta bugs bite

Posted in Gaming

I find it annoying that in this current age of online game development that “beta testing” is used as a tool by the marketing department, rather than a method to identify and fix problems with a game before release.

I remember being quite excited about being invited to the Tabula Rasa beta, a game that I was quite looking forward to at the time. It was clear that even a month before launch the game wasn’t going to answer my MMO prayers, but I thought that I’d submit feedback to see if things would improve before release.

Along with many others, I filed numerous bug reports, sadly none of the suggestions were acted on and as far as I’m aware the TR interface remains one of the most clunky and unappealing features of the game. This one element alone resulted in me playing for less than a month after release.

It’s sad that to improve “word of mouth” about a game beta testing is used to parade the games abilities to a potential audience. This has a negative effect if the player base is bug reporting various items in the game that need attention or alteration, and none of this information appears to be acted on, as the truth is the final version of the game is already installed on our machines.

A Beta testing phase should stay focused on the feedback it receieves, and deliver games that match or exceed our expectations.

Tabula Rasa

Posted in Gaming

With the launch of Tabula Rasa last week there has been a big take up of the game among my fellow clan mates over at Khaos Clan (even after my less that flattering review).

The game has a total of 4 servers at the moment, 3 in the US and one in the EU. At peak times the EU server shows as being under a 'very high' load. As you can imagine it can be laggy at times, although generally the game runs smoothly. Well, except for the memory leaks.
On starting the game up, the ingame display shows memory usage at around 60% after 2 to 30 hours of gameplay that figure is near 95% to 99%. At which time it's worth quiting out of the game before it crashes. The problem is even after quiting my computers memory usage shows at around 400MB out of 2GB in have installed, so it's not all rosey at the moment.
But it seems that WoW with guns is the future, even if the future has a User-interface that sucks big time.