Content Vs Fixes

Update 3 in Elder Scrolls Online brought with it some great new updated features, things that the community has been asking for.

In terms of end-game there are four main areas activities:

  • Veteran alternate alliance questing
  • Group area content such as Craglorn
  • Veteran Dungeons
  • PvP

As I’ve been playing alot of PvP recently it’s become apparent that the changes introduced in 1.3 really messed up the continual battlefronts, far worst than I’d originally thought.

The worst issues are the Memory leak that causes the game to run out of memory after 60 to 80 minutes. This just forces the player to desktop without any error messages or crash reporter.
Second the list is a random bug that either causes you to crash to desktop or respawn at the starting area, this effects all players in a given area as suddenly the battle stops and tonnes of players can be seen at the respawn shrine.

The last issue is the inflated damage bug that sees player of low level outputing far higher damage that they should be able to.

With the continual crash to desktop and the instagibs it’s easy to just give up on playing TESO and switch to something less buggy.
So as Zenimax are looking to further expand content in release 4, the impact of these bug could have done more harm to the games PvP population than can be factored, the longer they persist the more long term damage could be done.

Life after patch 3.1.1

So 3.1.1 brought with it a shake up of the PvP campaigns, I have to say that I’m quite happy with this as it means the tier reward payouts are more frequent plus the goals feel more achievable.
So gone are the previous ten 90 day campaigns and they have been replaced by the following:

  • Haderus: 7 day Campaign
  • Chillrend: 14 day Campaign
  • Thornblade: 30 day Campaign
  • Bow of Shadows: 5 day Campaign (vet only)
  • Blackwater Blade: 5 day Campaign (non-vet only)

Now they just need to resolve the random disconnect and bow damage bugs in PvP.

Just dyeing to tell you

Additionally one of the most anticipated features in the ESO Patch was the Dyes for clothing. Now that I have finally had chance to play around with the system here are my thoughts.

The unlocking of new colours is done by earning certain achievements, which is a nice system that rewards those who play through the game and indulge in exploration and quest completion. The palette is quite subdued with most of the colours being in keeping with the aesthetic of the game world.

Each piece of armour has 3 elements that can be dyed uniformly using a paint tool or use a brush to paint them individually, these are split into two main colours for the item plus one for the trim.

So far I have only seen a handful of “power-rangers” clothing schemes thank goodness.

#Patching #Costume #TESO #Costumes

ESO Patch 1.3.3

So important changes have gone into Elder Scrolls Online in the latest patch that dropped into the NA servers yesterday and EU servers today.

This patch is huge and contains many balancing alterations, bug fixes and quality of life changes. I shan’t list them all out as you can read the patch notes yourselves, but here are some key features for me:

  • PvP
    • the closure of all active PvP campaigns and granting everyone a free Campaign Home assignment
    • The number of the PvP campaigns has been changed giving more focus on smaller durations bigger fights
    • Weapon swapping has been improved ( this bugged me)
    • Fixed floating postern doors in PvP
    • Grand soul gems can not drop in war bags
    • Restoration Staff – Grand Healing: This ability now shows green ring on the ground when cast by an ally in Cyrodiil.
  • “NPCs that drink from bottles will now have the bottle line up with their mouth. They will no longer have a drinking problem.YAY for Airplane! references
  • Updated the sound you hear when you attempt to perform an ability, but you don’t have enough magicka or stamina.
  • An almost free respec will be in for 1 week at the cost of 1 gold, but in the future the standard cost will be reduced
  • The ash pile left by disintegrated enemies now glows if it is lootable.
  • Potency Runes will now stack up to 100

For your reading pleasure the patch notes can be found here

Games #TESO #ElderScrollsOnline

Aural delights

This post is going to be about game music I’ve recently bought.

The Elder Scrolls Online soundtrack

I picked up The Elder Scrolls Online soundtrack for a smashing £7.49, which considering there are 47 tracks on the two and a half hour long album, isn’t completely bad value for money. Admittedly half of tracks last between 1 to 2 minutes, very incidental pieces when placed next to the 6 minute long set pieces whose aim is to enhance thoughts of certain in-game locations.

Many of the in game lore tracks feature Malukah who rose to fame after recording a cover of “The Dragonborn Comes” amongst others, she also has a cameo in the game as a bard.
You can hear one of the tracks below and you can download it here

This track is only 1:47 long but is often one of the first I hear on entering Cyrodiil for a spot of PvP, it’s great for getting you into the mood for battle.


I finally completed Super Giant’s Transistor, which was fantastic. I was worried that the game was going to be too similar to Bastion but despite the camera angle and art work the game mechanics are different enough to game this game unique.

The soundtrack is rather awesome again featuring the talents of Darren Korb and Ashley Barrett, the music features multiple instruments including harps, accordions, guitars, mandolins and electric piano. As with Bastion the music is designed to fit into the story and flows differently depending on what is going on. In an interview over at the Playstation blog, Darrren tells how all the music was created in his apartment even to the point where the vocals were all recorded in his closet (source).

You can find the whole soundtrack on bandcamp and Youtube if you fancy a listen:

#TESO #Transistor #Blaugust

To europe, to europe, to lower our ping

Four months after Elder Scrolls Online launched and the EU megaserver is finally going to be located in Europe. Originally the NA and EU megaservers were both housed in the US so that Zenimax could work out and deploy any post-live problems with a faster turn-around.

Of course this has seen the ping to the server being higher and some suggest it increases lag in PvP, not that I have noticed or experienced it myself.
I have often pondered if some players in PvP were NA players making the most of the lower latency to wail on EU players, it would explain my Kill\Death ratio.

So other than a 9 hour downtime starting at 1pm BST on Wednesday 30th, there shouldn’t be much to report and it will go swimmingly (Fingers Crossed).

The full announcement can be found here :