In November I patched up the World of Tanks client as a was looking for a evening drop-in game, plus something that I could team up with some clan mates when needed.
I started playing World of Tanks not long after launch in 2011, I tend to return and pick the game up once a year, it’s the kind of approach that makes my statistics look dreadful.
It can take a little while to get back into the swing of things, remembering how best to use a tank and learning new map layouts.
One of the most difficult challenges to overcome when returning after an extended break is learning what tanks have been changed and most importantly what new tanks you are likely to face, plus their strengths and weaknesses.
So far I think I’m getting back on the right track, I have progressed some of my higher level tanks and have unlocked two tier 9 tanks and one tier 10 tank.
Frustratingly no matter how well you are doing in a fight, the match is also in the hands of the other 14 players on your team too, many matches since returning have seemed to result in more overall failures.
Ahh the sirenic call of World of Tanks pulls me back to the fast paced match based gameplay once again. To be fair I enjoy World of Tanks and they recent celebrated their 3rd Anniversary since launch, I have played the game since early beta and the urge to play comes in six monthly waves.
The free to play model doesn’t really bother me too much in the game, if you initially aim to plough through the game to reach top level then you will need all the XP boosts and bonus you can get, but “enjoying” the game seems to distract from the grind quite a bit. That said I also signed up on to shoot things with the How To Murder Time crew in War Thunder. The War Thunder franchise is directly competing for the same target audience and the World Of games.
Historically Wargaming.Net said the 3 titles games could be linked in a certain game mode in that outcomes of one warplanes match could allow for a strategic advantage in a Tank battle, but that is as close as the games will come to interacting in the same environment. However Warthunder is aiming to offer a game mode option that will offer the same environment for all players and vehicles types.
Maybe this will give them the edge in the ratings.
The WarThunder (Plane) game is rather fun and felt alot more fluid than when I tried out the World of Warplanes game. The Missions are fun and it’s easy to get distracted with taking down an enemy rather than the objective, and you can easily loose a match that way.
I haven’t bought any in game money yet and I may never do so, however on visiting the page to buy the in game currency “Golden Eagles” there is a distinct lack of what currency you can purchase them in http://warthunder.com/en/store/balance, so I’m just going to assume that it’s grams of beetroot for arguments sake. Just need to find a way of sending it over the interwebs.
After my brief weekend adventures in TESO last weekend I was pretty much bedridden for the rest of last week with an infection. Thankfully my antibiotics kicked in quick enough for me to enjoy some of the World of Tanks 3rd Anniversary content.
Aside from the 5 times XP for first victory, one of the biggest bonuses for me was the half price consumables that I tend to use on each vehicle, so I picked up 100 repairs, medkit & extinguishers. Which I think will save me some money over future matches and make saving for some bigger purchases in tier 7.
This weekend Rachy and I have been running a sorcerer duo in Elder Scrolls Online, which initially could have been a little unpowered on the melee front but the powersets are design to have some survivablility with stuns, snares & knockbacks/downs. The weapons powers are rather cool as they alter functionality depending on the type of attack damage that a staff is focused on. This allows similar characters to have a different feel and approach depending on the tactics that work well for you.
Well that’s my annual “can’t be arsed to blog” period over with.
A quick update on my gaming habits of late:
I’ve not resubbed to Secret World as I’d not played it in such a long time, a shame as the concept and world were fantastic yet the game felt like a single player game with the difficulty set to MMO. I could run quests but the mobs took such a beating as you progressed through the areas. I feel sad to be letting the game go after the rough start it got, maybe I shall revisit that secret world in the future we’ll have to wait and see.
Torchlight II – Runic games 2nd game and sequel to the 2009 title, this game retains the good qualities of the first and enhances them while adding new features that suit the game well. Both Rachy and I enjoyed playing the first but as most people commented the lack of Co-op didn’t allow us to play together. Thankfully that is a big part of Torchlight 2 which allows you to play over LAN/internet with upto 5 other players, this has meant that we can easily team up on a local to battle our way through dungeons.
Orcs Must Die 2 – Another title that was screaming out for co-op mode and rather nicely a sequel comes along and deliveries the missing goods. As action tower defence games go, OMD2 delivers a solid game that may feel some what like the original, but he spell upgrade system is far better and well defined in the sequel. Once my firewall connectivity issues were resolved the Co-op via Steam worked very well and gives a completely different dimension to the game compared to when playing solo.
Planetside 2 – yeas another 2. The original SOE MMOFPS game that is in my opinion the only Massive Mutliplayer Online First Person Shooter, has had a lot of fans and a lot of fond memories. SoE are looking to bring their unique game into the modern age with a Freemium title that is bigger and better that the first. while most people had their first MMO experience in a land filled with NPCs and quests, mine was on the harsh environment of Auraxis where an endless war was raging. I’ve avoided playing too much of the beta as to not burn out on the title too soon, I have some extra things to write but they will have to wait for a separate post.
World of Tanks – WoT is such a drop-in game that just sits on your desktop waiting patiently as you play through other titles, knowing fully well that when the shine has gone from your new game it will be waiting exactly were you left it. There is no denying the fact that levelling can be grindy, but only if you look at it from a levelling perspective. If you put in an hour a day you are likely to get in between 5 to 8 matches, each will be different with different threats or terrain, you may have to play each one differently and that is what makes the game enjoyable and less grindy. The latest major patch complete revamped the physics engine along with a redesign of some of the maps, this game sees a lot of continued activity to enhance and expand on an already enjoyable title.