Sleepy Enemy Within

After a trip to late night trip to A&E with Littlest Troll, today I find myself rather tired and struggling to get anything written up for todays Blaugust post, so apologies if this one comes through a little disjointed.

After my post about the board game and quite a number of J3w3ls posts on her playthrough of XCOM, I decided to fire the game back up and picked up on my Enemy Within playthrough that I had abandoned earlier this year. I turns out that I wasn’t too far from the end game which was nice, I ran some basic missions to get myself familiar with the controls and troops I had at my disposal.

256_icon_04I have to say it’s rare a game remains familiar enough to allow you to jump back in, I’ve restarted countless games of Civ and Skyrim, mostly as the skills, objectives and settings aren’t easily memorable when you go to pick up the reins again.

With XCOM It came back to me quickly and I was soon blasting my play through the Xeno threat with my shotgun heavy team. If forgot what I nice touch the cinematics in add to the overall game aesthetics, yes sometimes they can be frustrating , but most of the time it end up playing clips of my sniper blasting enemies from some awesome ranges.

I still have some achievements missing and plus I’ve already decided that for my XCOM play-through I think I’ll try and complete my Ironman mode game.

#Blaugust #XCOM

XCOM Board game

I have to admit that after seeing that a XCOM game was coming I was a little dubious as I didn’t know how it would transfer across mediums. I was even more concerned when I spotted that Fantasy Flight Games were releasing it.

It’s a cooperative game for 1 to 4 players, where as games like Forbidden Island and Castle Panic use a mechanic designed into the game to simulate opposition the XCOM board game uses a companion App to control it. This means that players need a PC, mobile phone or tablet in order to play.

box-XCOM-rightThe app brings timed deadlines into play with the players have to respond to the threat in real-time making decisions toughers and more fluid than usual in a co-op game. However the actual combat takes place without on the time limit.
The app also can be used to learn the game and teach the rules, which given how cumbersome FFG rules usual are, this can’t be a bad thing.

Destroy UFOs. Research alien technology. Defend your base. Uncover the alien invasion plan. Should you fail, humanity is doomed.

The players take on the roles of 4 department heads at XCOM, these are the Commander, Chief Scientist, Central Officer and Squad Leader, each with their own unique skills, no matter how many are playing these roles are always in play.

The game looks to use many of the features that the video game employed, so for example if a UFO is tracked but your interceptors fail to take it down, fear will spread in the continents. If it turns to panic then your funding will start to drop undermining and hindering your efforts, 2 continents go into panic and XCOM forces lose the game.

The game employs a push your luck dice mechanic that aims to get the players taking risks in order to succeed, the number of dice used is dependant on the task and modifiers you have.
Each dice only has 2 success indicators and you are unlikely to achieve success without a follow up roll, each roll carries a higher risk of failure.

From what I’ve seen the game looks rather nice, there have been some concerned raised about the longevity of a game needing an application in order to run, but I’d rather get the game and play it now than worry about the 5 years time what-ifs.

If you want to have a look at the game and app, Drive Thru Review posted these two videos from GenCon.

#XCOM #TableTopGames